📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "bee.h"
#include <mmsystem.h>
#include <vfw.h>
#include "MainFrm.h"
#include "beeDoc.h"
#include "beeView.h"
#include "InputPlayerName.h"
#include "LookStore.h"
#include <stdlib.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern CBeeApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_COMMAND(ID_FILE_NEW, OnFileNew)
ON_WM_TIMER()
ON_COMMAND(ID_FILE_RESTART, OnFileRestart)
ON_COMMAND(ID_FILE_SCORE, OnFileScore)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
//ID_INDICATOR_CAPS,
//ID_INDICATOR_NUM,
//ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
queuemap=0;
start=0;
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
// | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
// !m_wndToolBar.LoadToolBar(IDR_TOOLBAR1))
// {
// TRACE0("Failed to create toolbar\n");
// return -1; // fail to create
// }
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.cx=315;
cs.cy=400;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnFileNew()
{
// TODO: Add your command handler code here
start=1;
SetTimer(2004,100,NULL);
AfxBeginThread(PlayBgSound,this);
m_dropthread=AfxBeginThread(DoDropbowb,this);
}
void CMainFrame::OnTimer(UINT nIDEvent)
{
POSITION i;
// TODO: Add your message handler code here and/or call default
CBeeDoc* pDoc=(CBeeDoc*)GetActiveDocument();
CBeeView *pview=(CBeeView*)GetActiveView();
pDoc->m_beequeue.move(&(pview->m_screen));
i=pDoc->m_bomblist.GetHeadPosition();
while(i!=NULL){
pDoc->m_bomblist.GetNext(i).move(&(pview->m_screen));
}
i=pDoc->m_dropbomblist.GetHeadPosition();
while(i!=NULL){
pDoc->m_dropbomblist.GetNext(i).move(&(pview->m_screen));
}
pDoc->UpdateAllViews(NULL);
ruleImple(this);
CFrameWnd::OnTimer(nIDEvent);
}
UINT CMainFrame::ruleImple(LPVOID pParam)
{
POSITION i;
CMainFrame * pMainFrm = (CMainFrame *) pParam;
CBeeDoc* pDoc=(CBeeDoc*)pMainFrm->GetActiveDocument();
CBeeView *pview=(CBeeView*)pMainFrm->GetActiveView();
//while(1){
i=pDoc->m_bomblist.GetHeadPosition();
while(i!=NULL){
int j,tx,ty;
bomb &tempb=pDoc->m_bomblist.GetNext(i);
if(tempb.status==0) continue;
tx=tempb.x1;
ty=tempb.y1;
pview->testx=tx;
pview->testy=ty;
for(j=0;j<pDoc->m_beequeue.m_beenumber;j++){
if(pDoc->m_beequeue.m_abee[j].status==1)
if(pDoc->m_beequeue.m_abee[j].isInMe(tx,ty))
{
pDoc->m_beequeue.m_abee[j].status=0;
pDoc->m_beequeue.m_status++;
tempb.setlived(0);
pDoc->m_score+=10;
PlaySound(MAKEINTRESOURCE(IDR_WAVE5),AfxGetResourceHandle(), SND_ASYNC|SND_RESOURCE|SND_NODEFAULT);
}
}
}
if(pDoc->m_beequeue.m_beenumber==pDoc->m_beequeue.m_status )
{
if(queuemap<5)queuemap++;
else queuemap=0;
pDoc->m_gatenum++;
OnFileRestart();
return true;
}
i=pDoc->m_dropbomblist.GetHeadPosition();
while(i!=NULL){
int j,tx,ty;
bomb &tempb=pDoc->m_dropbomblist.GetNext(i);
if(tempb.status==0) continue;
tx=tempb.x1;
ty=tempb.y1;
if(pDoc->m_gun.status>0)
if(pDoc->m_gun.isInMe(tx,ty)){
pDoc->m_gun.status-=1;
tempb.setlived(0);
PlaySound(MAKEINTRESOURCE(IDR_WAVE2),AfxGetResourceHandle(), SND_ASYNC|SND_RESOURCE|SND_NODEFAULT);
if(pDoc->m_gun.status==0)
{
InputPlayerName dlginputname(this);
dlginputname.m_playername="player1";
if(pDoc->m_score>pDoc->m_recordlist.m_lowscore)
if(dlginputname.DoModal()==IDOK){
pDoc->m_recordlist.AddRecord(dlginputname.m_playername,
pDoc->m_score);
pDoc->m_recordlist.WriteRecord();
}
start=0;
GameOver();
break;
}
}
}
return false;
//}
}
UINT CMainFrame::PlayBgSound(LPVOID pParam)
{
HWND hMCIWnd;
HINSTANCE hInst;
CMainFrame * pMainFrm = (CMainFrame *) pParam;
// if(start==1) {
// hMCIWnd = MCIWndCreate(pMainFrm->m_hWnd, theApp.m_hInstance, 0, "D:\\Program Files\\Microsoft Visual Studio\\MyProjects\\bee\\res\\town.mid");
// while(1){
// MCIWndPlay(hMCIWnd);
// PlaySound(MAKEINTRESOURCE(IDR_WAVE3),AfxGetResourceHandle(), SND_ASYNC|SND_RESOURCE|SND_NODEFAULT);
//Sleep(1000);
// }
// }
return TRUE;
}
UINT CMainFrame::DoDropbowb(LPVOID pParam)
{
int x,y,i;
CBeeDoc* pDoc=(CBeeDoc*)(((CMainFrame*)pParam)->GetActiveDocument());
while(1){
if(((CMainFrame*)pParam)->start==0)break;
Sleep(500);
i=rand()%pDoc->m_beequeue.m_beenumber;
while(pDoc->m_beequeue.m_abee[i].status==0&&i<pDoc->m_beequeue.m_beenumber)
i++;
pDoc->m_beequeue.m_abee[i].getpos(&x,&y);
dropbomb *newdropbomb=new dropbomb(x,y);
//PlaySound(MAKEINTRESOURCE(IDR_WAVE2),AfxGetResourceHandle(), SND_ASYNC|SND_RESOURCE|SND_NODEFAULT);
pDoc->m_dropbomblist.AddTail(*newdropbomb);
}
return true;
}
void CMainFrame::OnFileRestart()
{
// TODO: Add your command handler code here
int i;
CBeeDoc* pDoc=(CBeeDoc*)GetActiveDocument();
CBeeView *pview=(CBeeView*)GetActiveView();
KillTimer(2004);
start=0;
while(!pDoc->m_bomblist.IsEmpty())
pDoc->m_bomblist.RemoveTail();
while(!pDoc->m_dropbomblist.IsEmpty())
pDoc->m_dropbomblist.RemoveTail();
pDoc->m_beequeue.initqueue(queuemap);
pDoc->m_gun.init();
pDoc->UpdateAllViews(NULL);
AfxBeginThread(PlayBgSound,this);
m_dropthread=AfxBeginThread(DoDropbowb,this);
SetTimer(2454,100,NULL);
}
void CMainFrame::OnFileScore()
{
// TODO: Add your command handler code here
CBeeDoc* pDoc=(CBeeDoc*)GetActiveDocument();
LookStore dlglookstore(this);
dlglookstore.m_name1=pDoc->m_recordlist.m_recordlist[0].name;
dlglookstore.m_score1=pDoc->m_recordlist.m_recordlist[0].score;
dlglookstore.m_name2=pDoc->m_recordlist.m_recordlist[1].name;
dlglookstore.m_score2=pDoc->m_recordlist.m_recordlist[1].score;
dlglookstore.m_name3=pDoc->m_recordlist.m_recordlist[2].name;
dlglookstore.m_score3=pDoc->m_recordlist.m_recordlist[2].score;
dlglookstore.m_name4=pDoc->m_recordlist.m_recordlist[3].name;
dlglookstore.m_score4=pDoc->m_recordlist.m_recordlist[3].score;
dlglookstore.m_name5=pDoc->m_recordlist.m_recordlist[4].name;
dlglookstore.m_score5=pDoc->m_recordlist.m_recordlist[4].score;
dlglookstore.m_name6=pDoc->m_recordlist.m_recordlist[5].name;
dlglookstore.m_score6=pDoc->m_recordlist.m_recordlist[5].score;
dlglookstore.m_name7=pDoc->m_recordlist.m_recordlist[6].name;
dlglookstore.m_score7=pDoc->m_recordlist.m_recordlist[6].score;
dlglookstore.m_name8=pDoc->m_recordlist.m_recordlist[7].name;
dlglookstore.m_score8=pDoc->m_recordlist.m_recordlist[7].score;
dlglookstore.m_name9=pDoc->m_recordlist.m_recordlist[8].name;
dlglookstore.m_score9=pDoc->m_recordlist.m_recordlist[8].score;
dlglookstore.m_name10=pDoc->m_recordlist.m_recordlist[9].name;
dlglookstore.m_score10=pDoc->m_recordlist.m_recordlist[9].score;
// dlglookstore.
if(dlglookstore.DoModal()==IDOK){
}
}
void CMainFrame::GameOver()
{
RECT *prc,rc={0,0,300,400};
CBeeView *pview=(CBeeView*)GetActiveView();
CDC *pdc=pview->GetDC() ;
KillTimer(2004);
prc=&rc;
pdc->DrawText("Game Over",9,prc,DT_CENTER);
}
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