lookstore.cpp
来自「小蜜蜂射击游戏,画面精彩,声音也不错」· C++ 代码 · 共 82 行
CPP
82 行
// LookStore.cpp : implementation file
//
#include "stdafx.h"
#include "bee.h"
#include "LookStore.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// LookStore dialog
LookStore::LookStore(CWnd* pParent /*=NULL*/)
: CDialog(LookStore::IDD, pParent)
{
//{{AFX_DATA_INIT(LookStore)
m_name1 = _T("");
m_name2 = _T("");
m_name3 = _T("");
m_name4 = _T("");
m_name5 = _T("");
m_name6 = _T("");
m_name7 = _T("");
m_name8 = _T("");
m_name9 = _T("");
m_name10 = _T("");
m_score1 = 0;
m_score2 = 0;
m_score3 = 0;
m_score4 = 0;
m_score5 = 0;
m_score6 = 0;
m_score7 = 0;
m_score8 = 0;
m_score9 = 0;
m_score10 = 0;
//}}AFX_DATA_INIT
}
void LookStore::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(LookStore)
DDX_Text(pDX, IDC_EDIT6, m_name1);
DDX_Text(pDX, IDC_EDIT7, m_name2);
DDX_Text(pDX, IDC_EDIT8, m_name3);
DDX_Text(pDX, IDC_EDIT9, m_name4);
DDX_Text(pDX, IDC_EDIT10, m_name5);
DDX_Text(pDX, IDC_EDIT16, m_name6);
DDX_Text(pDX, IDC_EDIT17, m_name7);
DDX_Text(pDX, IDC_EDIT18, m_name8);
DDX_Text(pDX, IDC_EDIT19, m_name9);
DDX_Text(pDX, IDC_EDIT20, m_name10);
DDX_Text(pDX, IDC_EDIT11, m_score1);
DDX_Text(pDX, IDC_EDIT12, m_score2);
DDX_Text(pDX, IDC_EDIT13, m_score3);
DDX_Text(pDX, IDC_EDIT14, m_score4);
DDX_Text(pDX, IDC_EDIT15, m_score5);
DDX_Text(pDX, IDC_EDIT21, m_score6);
DDX_Text(pDX, IDC_EDIT22, m_score7);
DDX_Text(pDX, IDC_EDIT23, m_score8);
DDX_Text(pDX, IDC_EDIT24, m_score9);
DDX_Text(pDX, IDC_EDIT25, m_score10);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(LookStore, CDialog)
//{{AFX_MSG_MAP(LookStore)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// LookStore message handlers
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