📄 dlgcreate.h
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#if !defined(AFX_DLGCREATE_H__683C96E3_8553_11D7_B6CF_940F1934C63F__INCLUDED_)
#define AFX_DLGCREATE_H__683C96E3_8553_11D7_B6CF_940F1934C63F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "mydefine.h"
// DlgCreate.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgCreate dialog
class CDlgCreate : public CDialog
{
// Construction
public:
CDlgCreate(CWnd* pParent = NULL); // standard constructor
//定义建立动词层级表的的结构
struct event_tree
{
int order; //节点序号
int layer; //节点层数
CString event_name; //事件名称
CString event_role; //事件角色
int parent; //父节点的序号
int son; //第一个儿子节点的序号
int brother; //下一个兄弟的序号
};
struct event_tree NODE[MAX_EVENT_NUMBER];
int i_read_pointer;
//定义建立entity层级表的的结构
struct entity_tree
{
int order; //节点序号
int layer; //节点层数
CString entity_name; //实体名称
CString entity_attr; //实体属性
int parent; //父节点的序号
int son; //第一个儿子节点的序号
int brother; //下一个兄弟的序号
};
struct entity_tree E_NODE[MAX_ENTITY_NUMBER];
int i_e_read_pointer;
// 定义数据库的event和entity表的字段的最大值
struct fieleds_len
{
int len_order; //节点序号
int len_layer; //节点层数
int len_name; //节点名称
int len_attr; //节点属性
int len_parent; //父节点的序号
int len_son; //第一个儿子节点的序号
int len_brother; //下一个兄弟的序号
};
void CDlgCreate::get_file_name(BOOL read_write, CString &FileName);
CString get_file_name(BOOL bOpenFileDialog = TRUE,
LPCTSTR lpszDefExt = NULL,
LPCTSTR lpszFileName = NULL,
DWORD dwFlags = OFN_FILEMUSTEXIST|OFN_HIDEREADONLY,
CString FileFilter = "Txt Files (*.txt)|*.txt|All Files (*.*)|*.*||");
void CDlgCreate::build_hownet_dict(CString text_hownet_filename,CString to_build_file_name);
void CDlgCreate::get_field_len(CString text_hownet_filename,unsigned int max_line_len[]);
void CDlgCreate::build_hownet_dictstru(CString filename_to_build,unsigned int max_line_len[]);
void CDlgCreate::reset_dict_rec(struct DICTIONARY &DICT_REC);
int CDlgCreate::dict_rec_getvalue(struct DICTIONARY DICT_REC);
int CDlgCreate::exist_file(CString file_name);
void CDlgCreate::build_database(CString hownet_database_file);
void CDlgCreate::build_dict(CString hownet_txt_file, CString hownet_database_file);
void CDlgCreate::get_path(CString &my_path);
void CDlgCreate::merge_path_name(CString Path, CString Name, CString &FullName);
int CDlgCreate::e_build_layer_tree(CString FileName,entity_tree *NODE,int max_read_number,struct fieleds_len &entity_fields_len);
int CDlgCreate::e_put_layer_tree_to_database(CString FileName_out, struct entity_tree *NODE,int i_write_pointer,struct fieleds_len entity_fields_len);
void CDlgCreate::get_name_attr(char *str,CString &entity_name,CString &entity_role);
void CDlgCreate::del_englidh_info(CString & def_info);
int CDlgCreate::get_layer(char *str);
int CDlgCreate::eq_after_it(CString str,int i);
void CDlgCreate::build_hownet_entitystru(CString filename_to_build,struct fieleds_len entity_fields_len);
int CDlgCreate::build_layer_tree(CString FileName,event_tree *NODE,int max_read_number,struct fieleds_len &event_fields_len);
void CDlgCreate::get_name_role(char *str,CString &event_name,CString &event_role);
int CDlgCreate::put_layer_tree_to_database(CString FileName_out, struct event_tree *NODE,int i_write_pointer,struct fieleds_len event_fields_len);
void CDlgCreate::build_hownet_eventstru(CString filename_to_build,struct fieleds_len event_fields_len);
CString CDlgCreate::get_first_sem(char *p);
int CDlgCreate::build_entity(CString entity_txt_file, CString hownet_database_file, int &i_max_entity_name_len);
int CDlgCreate::build_event(CString event_txt_file, CString hownet_database_file, int &i_max_event_name_len);
int CDlgCreate::build_temp(int i_name_len, CString filename_to_build);
// Dialog Data
//{{AFX_DATA(CDlgCreate)
enum { IDD = IDD_DIALOG_CREATE };
CString m_EditSourceCString;
CString m_EditTargetCString;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgCreate)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgCreate)
afx_msg void OnButtonSource();
afx_msg void OnButtonTarget();
virtual void OnOK();
virtual void OnCancel();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGCREATE_H__683C96E3_8553_11D7_B6CF_940F1934C63F__INCLUDED_)
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