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📄 ref.txt

📁 FIRA 3对3 机器人足球PC端控制程序。
💻 TXT
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		MdigGrab(MilDigitizerId, MilImageBufferId);
		MdigGrabWait(MilDigitizerId, M_GRAB_END);

		MgraColor(M_DEFAULT, 130L);
		MgraArcFill(M_DEFAULT, MilImageBufferId, 256L, 240L, 100L, 100L, 0.0, 360.0);



	      // Draw GDI color overlay annotation *
         //************************************

         // Create a device context to draw in the overlay buffer with GDI. 
         MbufControl(MilOverlayImage, M_WINDOW_DC_ALLOC, M_DEFAULT);

         // Attach the device context.
         CDC NewDC;
         NewDC.Attach((HDC)MbufInquire(MilOverlayImage, M_WINDOW_DC, M_NULL));

         // Create a blue pen. 
         hpen.CreatePen(PS_SOLID, 1, RGB(0, 0, 255)); 
         hpenOld = NewDC.SelectObject(&hpen);
         	
         // Draw a cross in the overlay buffer. 
         NewDC.MoveTo(0,ImageHeight/2);
         NewDC.LineTo(ImageWidth,ImageHeight/2);
         NewDC.MoveTo(ImageWidth/2,0);
         NewDC.LineTo(ImageWidth/2,ImageHeight);
         
         // Write text in the overlay buffer. 
         strcpy(chText, "GDI Overlay Text ");
         NewDC.SetTextColor(RGB(0, 0, 255));
         NewDC.TextOut(ImageWidth*3/18,ImageHeight*4/6, chText, strlen(chText));
         NewDC.SetTextColor(RGB(255, 0, 0));
         NewDC.TextOut(ImageWidth*12/18,ImageHeight*4/6, chText, strlen(chText));
         
         // Deselect and destroy the blue pen.
         NewDC.SelectObject(hpenOld);
         hpen.DeleteObject(); 
         
         // Detach the device context.
         NewDC.Detach();
         
         // Delete created device context. 
         MbufControl(MilOverlayImage, M_WINDOW_DC_FREE, M_DEFAULT);

         // Overlay is now initialized
         fOverlayIsInitialized = TRUE;
         }
      }   

	   // LUT data for PSEUDO-COLOR:          R    G    B     Entry:    Color: */
            static unsigned char LutLow[30] =  {   0,   0,   0, // Index 0 = black 
                                                 128,   0,   0, // Index 1 = dark-red
                                                   0, 128,   0, // Index 2 = dark-green
                                                 128, 128,   0, // Index 3 = dark-yellow
                                                   0,   0, 128, // Index 4 = dark-blue
                                                 128,   0, 128, // Index 5 = dark-magenta
                                                   0, 128, 128, // Index 6 = dark-cyan
                                                 192, 192, 192, // Index 7 = bright-grey
                                                 192, 220, 192, // Index 8 = lite-green
                                                 166, 202, 240  // Index 9 = lite-blue
                                               };
            static unsigned char LutHigh[30] = { 255, 251, 240, // Index 246 = lite-white
                                                 160, 160, 164, // Index 247 5 lite-grey
                                                 128, 128, 128, // Index 248 = dark-grey
                                                 255,   0,   0, // Index 249 = red
                                                   0, 255,   0, // Index 250 = green
                                                 255, 255,   0, // Index 251 = yellow
                                                   0,   0, 255, // Index 252 = blue
                                                 255,   0, 255, // Index 253 = magenta
                                                   0, 255, 255, // Index 254 = cyan
                                                 255, 255, 255  // Index 255 = white
                                               };
   

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