📄 setpixelsize.h
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#if !defined(AFX_SETPIXELSIZE_H__9B1EB261_B6AE_11D1_B9ED_0000E818599F__INCLUDED_)
#define AFX_SETPIXELSIZE_H__9B1EB261_B6AE_11D1_B9ED_0000E818599F__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SetPixelSize.h : header file
//
// robot size
#define DEF_SIZE_X_ROBOT 20 // dependant on a real robot size
#define DEF_SIZE_Y_ROBOT DEF_SIZE_X_ROBOT
// default upper and lower ranges of each color
#define DEF_NOISE_FILTERING_SIZE 10 // dependant on a real situation
#define DEF_LBOUND_BALL_SIZE DEF_NOISE_FILTERING_SIZE
#define DEF_UBOUND_BALL_SIZE 400
#define DEF_LBOUND_BIG_TEAM_SIZE 100
#define DEF_UBOUND_BIG_TEAM_SIZE 500
#define DEF_LBOUND_SMALL_ID_SIZE DEF_NOISE_FILTERING_SIZE
#define DEF_UBOUND_SMALL_ID_SIZE 100
#define DEF_LBOUND_OPPONENT_SIZE DEF_NOISE_FILTERING_SIZE
#define DEF_UBOUND_OPPONENT_SIZE 700
/////////////////////////////////////////////////////////////////////////////
// CSetPixelSize dialog
class CSetPixelSize : public CDialog
{
// Construction
public:
CSetPixelSize(CWnd* pParent = NULL); // standard constructor
public:
short nLBoundBallSize, nUBoundBallSize;
short nLBoundBigTeamSize, nUBoundBigTeamSize;
short nLBoundSmallIDSize, nUBoundSmallIDSize;
short nLBoundOpponentSize, nUBoundOpponentSize;
short nDefLBoundBallSize, nDefUBoundBallSize;
short nDefLBoundBigTeamSize, nDefUBoundBigTeamSize;
short nDefLBoundSmallIDSize, nDefUBoundSmallIDSize;
short nDefLBoundOpponentSize, nDefUBoundOpponentSize;
// Dialog Data
//{{AFX_DATA(CSetPixelSize)
enum { IDD = IDD_SET_PIXEL_SIZE };
CSpinButtonCtrl m_cLBoundOpponentSize;
CSpinButtonCtrl m_cUBoundOpponentSize;
CSpinButtonCtrl m_cUBoundSmallIDSize;
CSpinButtonCtrl m_cUBoundBigTeamSize;
CSpinButtonCtrl m_cLBoundSmallIDSize;
CSpinButtonCtrl m_cLBoundBigTeamSize;
CSpinButtonCtrl m_cUBoundBallSize;
CSpinButtonCtrl m_cLBoundBallSize;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSetPixelSize)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSetPixelSize)
afx_msg void OnDeltaposLboundBallSizeSpin(NMHDR* pNMHDR, LRESULT* pResult);
virtual BOOL OnInitDialog();
afx_msg void OnDeltaposUboundBallSizeSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDefaultSetPixelSize();
afx_msg void OnDeltaposLboundBigTeamSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposLboundSmallIdSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposUboundBigTeamSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposUboundSmallIdSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposLboundOpponentSpin(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposUboundOpponentSpin(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SETPIXELSIZE_H__9B1EB261_B6AE_11D1_B9ED_0000E818599F__INCLUDED_)
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