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📄 setpixelsize.h

📁 FIRA 3对3 机器人足球PC端控制程序。
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#if !defined(AFX_SETPIXELSIZE_H__9B1EB261_B6AE_11D1_B9ED_0000E818599F__INCLUDED_)
#define AFX_SETPIXELSIZE_H__9B1EB261_B6AE_11D1_B9ED_0000E818599F__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SetPixelSize.h : header file
//

// robot size
#define	DEF_SIZE_X_ROBOT			20		// dependant on a real robot size
#define	DEF_SIZE_Y_ROBOT			DEF_SIZE_X_ROBOT
// default upper and lower ranges of each color
#define DEF_NOISE_FILTERING_SIZE	10		// dependant on a real situation
#define	DEF_LBOUND_BALL_SIZE		DEF_NOISE_FILTERING_SIZE
#define	DEF_UBOUND_BALL_SIZE		400
#define	DEF_LBOUND_BIG_TEAM_SIZE	100
#define	DEF_UBOUND_BIG_TEAM_SIZE	500
#define	DEF_LBOUND_SMALL_ID_SIZE	DEF_NOISE_FILTERING_SIZE
#define	DEF_UBOUND_SMALL_ID_SIZE	100
#define	DEF_LBOUND_OPPONENT_SIZE	DEF_NOISE_FILTERING_SIZE
#define	DEF_UBOUND_OPPONENT_SIZE	700

/////////////////////////////////////////////////////////////////////////////
// CSetPixelSize dialog

class CSetPixelSize : public CDialog
{
// Construction
public:
	CSetPixelSize(CWnd* pParent = NULL);   // standard constructor
public:
	short nLBoundBallSize, nUBoundBallSize;
	short nLBoundBigTeamSize, nUBoundBigTeamSize;
	short nLBoundSmallIDSize, nUBoundSmallIDSize;
	short nLBoundOpponentSize, nUBoundOpponentSize;

	short nDefLBoundBallSize, nDefUBoundBallSize;
	short nDefLBoundBigTeamSize, nDefUBoundBigTeamSize;
	short nDefLBoundSmallIDSize, nDefUBoundSmallIDSize;
	short nDefLBoundOpponentSize, nDefUBoundOpponentSize;

// Dialog Data
	//{{AFX_DATA(CSetPixelSize)
	enum { IDD = IDD_SET_PIXEL_SIZE };
	CSpinButtonCtrl	m_cLBoundOpponentSize;
	CSpinButtonCtrl	m_cUBoundOpponentSize;
	CSpinButtonCtrl	m_cUBoundSmallIDSize;
	CSpinButtonCtrl	m_cUBoundBigTeamSize;
	CSpinButtonCtrl	m_cLBoundSmallIDSize;
	CSpinButtonCtrl	m_cLBoundBigTeamSize;
	CSpinButtonCtrl	m_cUBoundBallSize;
	CSpinButtonCtrl	m_cLBoundBallSize;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSetPixelSize)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CSetPixelSize)
	afx_msg void OnDeltaposLboundBallSizeSpin(NMHDR* pNMHDR, LRESULT* pResult);
	virtual BOOL OnInitDialog();
	afx_msg void OnDeltaposUboundBallSizeSpin(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnDefaultSetPixelSize();
	afx_msg void OnDeltaposLboundBigTeamSpin(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnDeltaposLboundSmallIdSpin(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnDeltaposUboundBigTeamSpin(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnDeltaposUboundSmallIdSpin(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnDeltaposLboundOpponentSpin(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnDeltaposUboundOpponentSpin(NMHDR* pNMHDR, LRESULT* pResult);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SETPIXELSIZE_H__9B1EB261_B6AE_11D1_B9ED_0000E818599F__INCLUDED_)

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