mapeditframe.h

来自「游戏地图编辑器原理」· C头文件 代码 · 共 54 行

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#if !defined(AFX_MAPEDITFRAME_H__70234E1F_67A2_4AB3_B4F2_CFA64D52615C__INCLUDED_)
#define AFX_MAPEDITFRAME_H__70234E1F_67A2_4AB3_B4F2_CFA64D52615C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// mapeditFrame.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// mapeditFrame frame

class mapeditFrame : public CFrameWnd
{
	DECLARE_DYNCREATE(mapeditFrame)
protected:
	          // protected constructor used by dynamic creation

// Attributes
public:
     mapeditFrame(); 
// Operations
public:
	void onload();
	void Onsave();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(mapeditFrame)
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~mapeditFrame();

	// Generated message map functions
	//{{AFX_MSG(mapeditFrame)
	afx_msg void OnPaint();
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAPEDITFRAME_H__70234E1F_67A2_4AB3_B4F2_CFA64D52615C__INCLUDED_)

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