mapeditframe.h
来自「游戏地图编辑器原理」· C头文件 代码 · 共 54 行
H
54 行
#if !defined(AFX_MAPEDITFRAME_H__70234E1F_67A2_4AB3_B4F2_CFA64D52615C__INCLUDED_)
#define AFX_MAPEDITFRAME_H__70234E1F_67A2_4AB3_B4F2_CFA64D52615C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// mapeditFrame.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// mapeditFrame frame
class mapeditFrame : public CFrameWnd
{
DECLARE_DYNCREATE(mapeditFrame)
protected:
// protected constructor used by dynamic creation
// Attributes
public:
mapeditFrame();
// Operations
public:
void onload();
void Onsave();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(mapeditFrame)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~mapeditFrame();
// Generated message map functions
//{{AFX_MSG(mapeditFrame)
afx_msg void OnPaint();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAPEDITFRAME_H__70234E1F_67A2_4AB3_B4F2_CFA64D52615C__INCLUDED_)
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