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📄 clientsocket.h

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#if !defined(AFX_CLIENTSOCKET_H__1B57AF02_85B6_443D_9784_2A76E924622D__INCLUDED_)
#define AFX_CLIENTSOCKET_H__1B57AF02_85B6_443D_9784_2A76E924622D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//



/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target

class CClientSocket : public CSocket
{
// Attributes
public:

// Operations
public:
	CClientSocket();
	virtual ~CClientSocket();

// Overrides
private:
	CString strRoomName;
	CString strUserName;
	int      iState;
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CClientSocket)
	public:
	virtual void OnSend(int nErrorCode);
	virtual void OnReceive(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CClientSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	void SetRoomName(const CString Name)
	{
		strRoomName = Name;
	}
	CString GetRoomName()
	{
		return strRoomName;
	}
	CString GetUserName()
	{
		return strUserName;
	}
	void  SetUserName(const CString UsrName)
	{
		strUserName = UsrName;
	}
	void SetState(const int stat)
	{
		iState = stat;
	}
	int GetState()
	{
		return iState;
	}
// Implementation
protected:
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CLIENTSOCKET_H__1B57AF02_85B6_443D_9784_2A76E924622D__INCLUDED_)

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