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📄 vrmapx2win3d.h

📁 一个使用VRmap控件编成的VC实例
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#if !defined(AFX_VRMAPX2WIN3D_H__AB1A0B12_D19A_484A_9C4C_0311590C3B8C__INCLUDED_)
#define AFX_VRMAPX2WIN3D_H__AB1A0B12_D19A_484A_9C4C_0311590C3B8C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.

/////////////////////////////////////////////////////////////////////////////
// CVRMapX2Win3D wrapper class

class CVRMapX2Win3D : public CWnd
{
protected:
	DECLARE_DYNCREATE(CVRMapX2Win3D)
public:
	CLSID const& GetClsid()
	{
		static CLSID const clsid
			= { 0x7812bae3, 0xc56, 0x4d22, { 0xb8, 0x36, 0x45, 0xb4, 0x2, 0x6b, 0xca, 0xcf } };
		return clsid;
	}
	virtual BOOL Create(LPCTSTR lpszClassName,
		LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect,
		CWnd* pParentWnd, UINT nID,
		CCreateContext* pContext = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }

    BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect, CWnd* pParentWnd, UINT nID,
		CFile* pPersist = NULL, BOOL bStorage = FALSE,
		BSTR bstrLicKey = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
		pPersist, bStorage, bstrLicKey); }

// Attributes
public:

// Operations
public:
	LPDISPATCH GetVRMapX2Control();
	void SetVRMapX2Control(LPDISPATCH newValue);
	LPUNKNOWN GetWinObject();
	long GetFullScreenWidth();
	void SetFullScreenWidth(long nNewValue);
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_VRMAPX2WIN3D_H__AB1A0B12_D19A_484A_9C4C_0311590C3B8C__INCLUDED_)

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