📄 vrmapx2win3d.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "vrmapx2win3d.h"
/////////////////////////////////////////////////////////////////////////////
// CVRMapX2Win3D
IMPLEMENT_DYNCREATE(CVRMapX2Win3D, CWnd)
/////////////////////////////////////////////////////////////////////////////
// CVRMapX2Win3D properties
/////////////////////////////////////////////////////////////////////////////
// CVRMapX2Win3D operations
LPDISPATCH CVRMapX2Win3D::GetVRMapX2Control()
{
LPDISPATCH result;
InvokeHelper(0x1, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&result, NULL);
return result;
}
void CVRMapX2Win3D::SetVRMapX2Control(LPDISPATCH newValue)
{
static BYTE parms[] =
VTS_DISPATCH;
InvokeHelper(0x1, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
newValue);
}
LPUNKNOWN CVRMapX2Win3D::GetWinObject()
{
LPUNKNOWN result;
InvokeHelper(0x2, DISPATCH_PROPERTYGET, VT_UNKNOWN, (void*)&result, NULL);
return result;
}
long CVRMapX2Win3D::GetFullScreenWidth()
{
long result;
InvokeHelper(0x3, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL);
return result;
}
void CVRMapX2Win3D::SetFullScreenWidth(long nNewValue)
{
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x3, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nNewValue);
}
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