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📄 cledshowdemo.cpp

📁 这是一个比较好的实现较理想的界面的例子
💻 CPP
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// CLedShowDemo.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "CLedShowDemo.h"
#include "CLedShowDemoDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCLedShowDemoApp

BEGIN_MESSAGE_MAP(CCLedShowDemoApp, CWinApp)
	//{{AFX_MSG_MAP(CCLedShowDemoApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCLedShowDemoApp construction

CCLedShowDemoApp::CCLedShowDemoApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CCLedShowDemoApp object

CCLedShowDemoApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CCLedShowDemoApp initialization

BOOL CCLedShowDemoApp::InitInstance()
{
	AfxEnableControlContainer();
	GetCtrlManager().InstallHook();
/////////////////////////////////////////////////////////////////////////	
	VERIFY( 1 == InitSkinMagicLib( AfxGetInstanceHandle(), "Dialog" , 
					  NULL,
					  NULL ) );
	CString path,str;
	path=AfxGetApp()->m_pszHelpFilePath;
	str=AfxGetApp()->m_pszExeName;
	path=path.Left(path.GetLength()-str.GetLength()-4);  
	path+="Tusk.smf"; 
	VERIFY( 1 == LoadSkinFromResource( AfxGetInstanceHandle()  , "SKINMAGIC" ,"SKINMAGIC") ); 
 	VERIFY( 1 == SetDialogSkin( "Dialog" ) );
	LoadSkinFile( (char*)(LPCSTR)(path)); 
	VERIFY( 1 == SetDialogSkin( "Dialog" ) );

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CCLedShowDemoDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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