📄 stdafx.h
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//
// (C) Copyright 1995-1997 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
// Check if the build is DEBUG version and it's intended
// to be used with Non-DEBUG AutoCAD.
// In this case, for MFC header files, we need to undefine
// _DEBUG symbol
// Read this project readme.txt for more detail
#if defined( _DEBUG) && !defined(DEBUG_AUTOCAD)
#pragma message("Building debug version of dynamic.arx to be used with non-debug/Prod AutoCAD")
#define _DEBUG_WAS_DEFINED
#undef _DEBUG
#endif
#include <afxwin.h>
#include "modal.h"
#include "resourcehelper.h"
#include <string.h>
#include <aced.h>
#include <dbents.h>
#include <dbsymtb.h>
#include <dbgroup.h>
#include <adslib.h>
#define Spoint(pt, x, y, z) pt[0] = (x); pt[1] = (y); pt[2] = (z)//付值点
#define Cpoint(d, s) d[0] = s[0]; d[1] = s[1]; d[2] = s[2] //点复制
#ifdef _DEBUG_WAS_DEFINED
#define _DEBUG
#undef _DEBUG_WAS_DEFINED
#endif
extern void MFCTest();
extern void MFCTest1();
extern void InitMFC();
extern void EndMFC();
extern BOOL MakeNewLayer(char* LayerName,int clor);
extern AcDbObjectId MakePoint(ads_point Pt1,char* layname);
extern AcDbObjectId MakeCircle(ads_point pt,double r,int col,char* layname);
extern AcDbObjectId MakeText(ads_point pt,char* Testr,char* laname);
extern AcDbObjectId MakePline(AcGePoint3dArray ptArr,char* lay,double wid,int col,BOOL draw);
extern char *RtoS (double rNumber,int iUnit,int iPrec);
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