📄 spr16x16_16.s
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#include "asmdefs.inc"CODE_SEG/******************************************************************************//* *//* RAINE 16x16 TILE DRAWING *//* *//******************************************************************************//*MappedTransparent MappedDirect-MappedTransparent Direct-Mapped*/FUNC(Draw16x16_Mapped_16) pushl %ebp pushl %edi pushl %esi pushl %ebx movl 20(%esp),%esi // source movl 28(%esp),%eax // y movl %esi,%edx sall $2,%eax addl $16*16,%edx // tile end movl 0xDEADBEEF(%eax),%ediblin_00: movl %edx,endc_00-4 movl 32(%esp),%ebp // cmap addl 24(%esp),%edi // x addl 24(%esp),%edi // x xorl %edx,%edx xorl %ecx,%ecx xorl %ebx,%ebx xorl %eax,%eax9: movb (%edi),%dl movb (%esi),%al movb 31(%edi),%cl movb 4(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,(%edi) movw %dx,8(%edi) movb 1(%esi),%al movb 5(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,2(%edi) movw %dx,10(%edi) movb 2(%esi),%al movb 6(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,4(%edi) movw %dx,12(%edi) movb 3(%esi),%al movb 7(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,6(%edi) movw %dx,14(%edi) movb 8(%esi),%al movb 8+4(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,16(%edi) movw %dx,24(%edi) movb 8+1(%esi),%al movb 8+5(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,18(%edi) movw %dx,26(%edi) movb 8+2(%esi),%al movb 8+6(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,20(%edi) movw %dx,28(%edi) movb 8+3(%esi),%al movb 8+7(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,22(%edi) movw %dx,30(%edi) addl $16,%esi // Next Tile Line addl $0xDEADBEEF,%edi // Next Screen Linebitw_00: cmp $0xDEADBEEF,%esiendc_00: jne 9b popl %ebx popl %esi popl %edi popl %ebp retFUNC(Draw16x16_Mapped_16_FlipY) pushl %ebp pushl %edi pushl %esi pushl %ebx movl 20(%esp),%esi // source movl 28(%esp),%eax // y movl %esi,%edx sall $2,%eax addl $16*16,%edx // tile end movl 0xDEADBEEF(%eax),%ediblin_01: movl %edx,endc_01-4 movl 32(%esp),%ebp // cmap addl 24(%esp),%edi // x addl 24(%esp),%edi // x xorl %edx,%edx xorl %ecx,%ecx xorl %ebx,%ebx xorl %eax,%eax9: movb (%esi),%al movb 4(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30(%edi) movw %dx,30-8(%edi) movb 1(%esi),%al movb 5(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-2(%edi) movw %dx,30-10(%edi) movb 2(%esi),%al movb 6(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-4(%edi) movw %dx,30-12(%edi) movb 3(%esi),%al movb 7(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-6(%edi) movw %dx,30-14(%edi) movb 8(%esi),%al movb 8+4(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-16(%edi) movw %dx,30-24(%edi) movb 8+1(%esi),%al movb 8+5(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-18(%edi) movw %dx,30-26(%edi) movb 8+2(%esi),%al movb 8+6(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-20(%edi) movw %dx,30-28(%edi) movb 8+3(%esi),%al movb 8+7(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-22(%edi) movw %dx,30-30(%edi) addl $16,%esi // Next Tile Line addl $0xDEADBEEF,%edi // Next Screen Linebitw_01: cmp $0xDEADBEEF,%esiendc_01: jne 9b popl %ebx popl %esi popl %edi popl %ebp retFUNC(Draw16x16_Mapped_16_FlipX) pushl %ebp pushl %edi pushl %esi pushl %ebx movl 20(%esp),%esi // source movl 28(%esp),%eax // y movl %esi,%edx sall $2,%eax addl $16*16,%edx // tile end movl 0xDEADBEEF(%eax),%ediblin_02: movl %edx,endc_02-4 movl 32(%esp),%ebp // cmap addl 24(%esp),%edi // x addl 24(%esp),%edi // x xorl %edx,%edx xorl %ecx,%ecx xorl %ebx,%ebx xorl %eax,%eax9: movb (%esi),%al movb 4(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,(%edi) movw %dx,8(%edi) movb 1(%esi),%al movb 5(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,2(%edi) movw %dx,10(%edi) movb 2(%esi),%al movb 6(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,4(%edi) movw %dx,12(%edi) movb 3(%esi),%al movb 7(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,6(%edi) movw %dx,14(%edi) movb 8(%esi),%al movb 8+4(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,16(%edi) movw %dx,24(%edi) movb 8+1(%esi),%al movb 8+5(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,18(%edi) movw %dx,26(%edi) movb 8+2(%esi),%al movb 8+6(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,20(%edi) movw %dx,28(%edi) movb 8+3(%esi),%al movb 8+7(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,22(%edi) movw %dx,30(%edi) addl $16,%esi // Next Tile Line subl $0xDEADBEEF,%edi // Next Screen Linebitw_02: cmp $0xDEADBEEF,%esiendc_02: jne 9b popl %ebx popl %esi popl %edi popl %ebp retFUNC(Draw16x16_Mapped_16_FlipXY) pushl %ebp pushl %edi pushl %esi pushl %ebx movl 20(%esp),%esi // source movl 28(%esp),%eax // y movl %esi,%edx sall $2,%eax addl $16*16,%edx // tile end movl 0xDEADBEEF(%eax),%ediblin_03: movl %edx,endc_03-4 movl 32(%esp),%ebp // cmap addl 24(%esp),%edi // x addl 24(%esp),%edi // x xorl %edx,%edx xorl %ecx,%ecx xorl %ebx,%ebx xorl %eax,%eax9: movb (%esi),%al movb 4(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30(%edi) movw %dx,30-8(%edi) movb 1(%esi),%al movb 5(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-2(%edi) movw %dx,30-10(%edi) movb 2(%esi),%al movb 6(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-4(%edi) movw %dx,30-12(%edi) movb 3(%esi),%al movb 7(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-6(%edi) movw %dx,30-14(%edi) movb 8(%esi),%al movb 8+4(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-16(%edi) movw %dx,30-24(%edi) movb 8+1(%esi),%al movb 8+5(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-18(%edi) movw %dx,30-26(%edi) movb 8+2(%esi),%al movb 8+6(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-20(%edi) movw %dx,30-28(%edi) movb 8+3(%esi),%al movb 8+7(%esi),%bl movw (%ebp,%eax,2),%cx movw (%ebp,%ebx,2),%dx movw %cx,30-22(%edi) movw %dx,30-30(%edi) addl $16,%esi // Next Tile Line subl $0xDEADBEEF,%edi // Next Screen Linebitw_03: cmp $0xDEADBEEF,%esiendc_03: jne 9b popl %ebx popl %esi popl %edi popl %ebp retFUNC(Draw16x16_Trans_Mapped_16) pushl %ebp pushl %edi pushl %esi pushl %ebx movl 20(%esp),%esi // source movl 28(%esp),%eax // y movl %esi,%edx sall $2,%eax addl $16*16,%edx // tile end movl 0xDEADBEEF(%eax),%ediblin_04: movl %edx,endc_04-4 movl 32(%esp),%ebp // cmap addl 24(%esp),%edi // x addl 24(%esp),%edi // x xorl %edx,%edx xorl %ecx,%ecx xorl %ebx,%ebx xorl %eax,%eax9: movb (%esi),%al movb 4(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,8(%edi)7: movb 1(%esi),%al movb 5(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,2(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,10(%edi)7: movb 2(%esi),%al movb 6(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,4(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,12(%edi)7: movb 3(%esi),%al movb 7(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,6(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,14(%edi)7: movb 8(%esi),%al movb 8+4(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,16(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,24(%edi)7: movb 8+1(%esi),%al movb 8+5(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,18(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,26(%edi)7: movb 8+2(%esi),%al movb 8+6(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,20(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,28(%edi)7: movb 8+3(%esi),%al movb 8+7(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,22(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,30(%edi)7: addl $16,%esi // Next Tile Line addl $0xDEADBEEF,%edi // Next Screen Linebitw_04: cmp $0xDEADBEEF,%esiendc_04: jne 9b popl %ebx popl %esi popl %edi popl %ebp retFUNC(Draw16x16_Trans_Mapped_16_FlipY) pushl %ebp pushl %edi pushl %esi pushl %ebx movl 20(%esp),%esi // source movl 28(%esp),%eax // y movl %esi,%edx sall $2,%eax addl $16*16,%edx // tile end movl 0xDEADBEEF(%eax),%ediblin_05: movl %edx,endc_05-4 movl 32(%esp),%ebp // cmap addl 24(%esp),%edi // x addl 24(%esp),%edi // x xorl %edx,%edx xorl %ecx,%ecx xorl %ebx,%ebx xorl %eax,%eax9: movb (%esi),%al movb 4(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,30(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,30-8(%edi)7: movb 1(%esi),%al movb 5(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,30-2(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,30-10(%edi)7: movb 2(%esi),%al movb 6(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,30-4(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,30-12(%edi)7: movb 3(%esi),%al movb 7(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,30-6(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,30-14(%edi)7: movb 8(%esi),%al movb 8+4(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,30-16(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,30-24(%edi)7: movb 8+1(%esi),%al movb 8+5(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,30-18(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,30-26(%edi)7: movb 8+2(%esi),%al movb 8+6(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,30-20(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,30-28(%edi)7: movb 8+3(%esi),%al movb 8+7(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,30-22(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,30-30(%edi)7: addl $16,%esi // Next Tile Line addl $0xDEADBEEF,%edi // Next Screen Linebitw_05: cmp $0xDEADBEEF,%esiendc_05: jne 9b popl %ebx popl %esi popl %edi popl %ebp retFUNC(Draw16x16_Trans_Mapped_16_FlipX) pushl %ebp pushl %edi pushl %esi pushl %ebx movl 20(%esp),%esi // source movl 28(%esp),%eax // y movl %esi,%edx sall $2,%eax addl $16*16,%edx // tile end movl 0xDEADBEEF(%eax),%ediblin_06: movl %edx,endc_06-4 movl 32(%esp),%ebp // cmap addl 24(%esp),%edi // x addl 24(%esp),%edi // x xorl %edx,%edx xorl %ecx,%ecx xorl %ebx,%ebx xorl %eax,%eax9: movb (%esi),%al movb 4(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,8(%edi)7: movb 1(%esi),%al movb 5(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,2(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,10(%edi)7: movb 2(%esi),%al movb 6(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,4(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,12(%edi)7: movb 3(%esi),%al movb 7(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,6(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,14(%edi)7: movb 8(%esi),%al movb 8+4(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,16(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,24(%edi)7: movb 8+1(%esi),%al movb 8+5(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,18(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,26(%edi)7: movb 8+2(%esi),%al movb 8+6(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,20(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,28(%edi)7: movb 8+3(%esi),%al movb 8+7(%esi),%bl testb %al,%al jz 7f movw (%ebp,%eax,2),%cx movw %cx,22(%edi)7: testb %bl,%bl jz 7f movw (%ebp,%ebx,2),%dx movw %dx,30(%edi)7: addl $16,%esi // Next Tile Line subl $0xDEADBEEF,%edi // Next Screen Linebitw_06: cmp $0xDEADBEEF,%esiendc_06: jne 9b popl %ebx popl %esi popl %edi popl %ebp retFUNC(Draw16x16_Trans_Mapped_16_FlipXY) pushl %ebp pushl %edi pushl %esi pushl %ebx movl 20(%esp),%esi // source movl 28(%esp),%eax // y movl %esi,%edx sall $2,%eax addl $16*16,%edx // tile end
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