⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 d3d8vertexbuffer.cpp

📁 game code对于游戏地图的编辑代码
💻 CPP
字号:
#include "D3D8VertexBuffer.h"
#include "../../Main/QVertexIndexData.h"
#include "../../Main/QVisualSysOptions.h"
#include "D3DMapping.h"

#include "../../Main/QLogManager.h"

D3D8VertexBuffer::D3D8VertexBuffer(LPDIRECT3DDEVICE8 device,VertexData* vd)
{
	if( FAILED( device->CreateVertexBuffer( GetVDTSize(vd->vertex_type) * vd->vertex_count,
		D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
		D3DPOOL_DEFAULT,&m_pVertexBuffer) ))
	{
		LOGLOW("D3D8VertexBuffer::D3D8VertexBuffer : Cannot create vertex Buffer");
		return;
	}
	void* pvertices;
	if( FAILED( m_pVertexBuffer->Lock(0,0,(BYTE**)(&pvertices),0) ))
	{
		LOGLOW("D3D8VertexBuffer::D3D8VertexBuffer : Cannot Lock Buffer");
		return;
	}
	memcpy(pvertices,vd->vertex_data,GetVDTSize(vd->vertex_type) * vd->vertex_count);
	m_pVertexBuffer->Unlock();
}

D3D8VertexBuffer::~D3D8VertexBuffer()
{
	m_pVertexBuffer->Release();
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -