📄 d3d8vertexbuffer.cpp
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#include "D3D8VertexBuffer.h"
#include "../../Main/QVertexIndexData.h"
#include "../../Main/QVisualSysOptions.h"
#include "D3DMapping.h"
#include "../../Main/QLogManager.h"
D3D8VertexBuffer::D3D8VertexBuffer(LPDIRECT3DDEVICE8 device,VertexData* vd)
{
if( FAILED( device->CreateVertexBuffer( GetVDTSize(vd->vertex_type) * vd->vertex_count,
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
D3DPOOL_DEFAULT,&m_pVertexBuffer) ))
{
LOGLOW("D3D8VertexBuffer::D3D8VertexBuffer : Cannot create vertex Buffer");
return;
}
void* pvertices;
if( FAILED( m_pVertexBuffer->Lock(0,0,(BYTE**)(&pvertices),0) ))
{
LOGLOW("D3D8VertexBuffer::D3D8VertexBuffer : Cannot Lock Buffer");
return;
}
memcpy(pvertices,vd->vertex_data,GetVDTSize(vd->vertex_type) * vd->vertex_count);
m_pVertexBuffer->Unlock();
}
D3D8VertexBuffer::~D3D8VertexBuffer()
{
m_pVertexBuffer->Release();
}
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