d3d8indexbuffer.h

来自「game code对于游戏地图的编辑代码」· C头文件 代码 · 共 29 行

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#ifndef __D3D8INDEXBUFFER_H__
#define __D3D8INDEXBUFFER_H__


#ifndef __D3D8PREREQUISITES_H__
#	include "DX8Prerequisites.h"
#endif
#ifndef __INDEXVERTEXBUFFER_H__
#	include "../../Main/QIndexVertexBuffer.h"
#endif

namespace QGE
{
	namespace VISUAL
	{
		struct IndexData;
		class _D3D8Export D3D8IndexBuffer : public IndexBuffer
		{
		private:
			LPDIRECT3DINDEXBUFFER8 m_pIndexBuffer;
		public:
			D3D8IndexBuffer(LPDIRECT3DDEVICE8,IndexData*);
			virtual ~D3D8IndexBuffer();
			LPDIRECT3DINDEXBUFFER8 GetBuffer(void){return m_pIndexBuffer;}
		};
	}
}

#endif

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