d3d8indexbuffer.h
来自「game code对于游戏地图的编辑代码」· C头文件 代码 · 共 29 行
H
29 行
#ifndef __D3D8INDEXBUFFER_H__
#define __D3D8INDEXBUFFER_H__
#ifndef __D3D8PREREQUISITES_H__
# include "DX8Prerequisites.h"
#endif
#ifndef __INDEXVERTEXBUFFER_H__
# include "../../Main/QIndexVertexBuffer.h"
#endif
namespace QGE
{
namespace VISUAL
{
struct IndexData;
class _D3D8Export D3D8IndexBuffer : public IndexBuffer
{
private:
LPDIRECT3DINDEXBUFFER8 m_pIndexBuffer;
public:
D3D8IndexBuffer(LPDIRECT3DDEVICE8,IndexData*);
virtual ~D3D8IndexBuffer();
LPDIRECT3DINDEXBUFFER8 GetBuffer(void){return m_pIndexBuffer;}
};
}
}
#endif
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