d3d8indexbuffer.cpp

来自「game code对于游戏地图的编辑代码」· C++ 代码 · 共 27 行

CPP
27
字号
#include "D3D8IndexBuffer.h"
#include "../../Main/QVertexIndexData.h"
#include "../../Main/QLogManager.h"

D3D8IndexBuffer::D3D8IndexBuffer(LPDIRECT3DDEVICE8 device,IndexData* id)
{
	if( FAILED( device->CreateIndexBuffer(id->index_count*sizeof(Int16),0,
		D3DFMT_INDEX16,D3DPOOL_DEFAULT,
		&m_pIndexBuffer) ))
	{
		LOGLOW("D3D8IndexBuffer::D3D8IndexBuffer : Cannot create IndexBuffer");
		return;
	}
	Int16* pindices;
	if( FAILED(m_pIndexBuffer->Lock(0,0,(BYTE**)&pindices,0)))
	{
		LOGLOW("D3D8IndexBuffer::D3D8IndexBuffer : Cannot Lock IndexBuffer");
		return;
	}
	memcpy(pindices,id->index_data,id->index_count*sizeof(Int16));
	m_pIndexBuffer->Unlock();
}

D3D8IndexBuffer::~D3D8IndexBuffer()
{
	m_pIndexBuffer->Release();
}

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