d3d8vertexbuffer.h

来自「game code对于游戏地图的编辑代码」· C头文件 代码 · 共 28 行

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#ifndef __D3D8VERTEXBUFFER_H__
#define __D3D8VERTEXBUFFER_H__

#ifndef __D3D8PREREQUISITES_H__
#	include "DX8Prerequisites.h"
#endif
#ifndef __INDEXVERTEXBUFFER_H__
#	include "../../Main/QIndexVertexBuffer.h"
#endif

namespace QGE
{
	namespace VISUAL
	{
		struct VertexData;
		class _D3D8Export D3D8VertexBuffer : public VertexBuffer
		{
		public:
			D3D8VertexBuffer(LPDIRECT3DDEVICE8 device,VertexData*);
			virtual ~D3D8VertexBuffer();
			LPDIRECT3DVERTEXBUFFER8 GetBuffer(void){ return m_pVertexBuffer; }
		private:
			LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
		};
	}
}

#endif

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