d3d8vertexbuffer.h
来自「game code对于游戏地图的编辑代码」· C头文件 代码 · 共 28 行
H
28 行
#ifndef __D3D8VERTEXBUFFER_H__
#define __D3D8VERTEXBUFFER_H__
#ifndef __D3D8PREREQUISITES_H__
# include "DX8Prerequisites.h"
#endif
#ifndef __INDEXVERTEXBUFFER_H__
# include "../../Main/QIndexVertexBuffer.h"
#endif
namespace QGE
{
namespace VISUAL
{
struct VertexData;
class _D3D8Export D3D8VertexBuffer : public VertexBuffer
{
public:
D3D8VertexBuffer(LPDIRECT3DDEVICE8 device,VertexData*);
virtual ~D3D8VertexBuffer();
LPDIRECT3DVERTEXBUFFER8 GetBuffer(void){ return m_pVertexBuffer; }
private:
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
};
}
}
#endif
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