dx8prerequisites.h
来自「game code对于游戏地图的编辑代码」· C头文件 代码 · 共 29 行
H
29 行
#ifndef __D3D8PREREQUISITES_H__
#define __D3D8PREREQUISITES_H__
// Define versions for if DirectX is in use (Win32 only)
#define DIRECT3D_VERSION 0x0800
#include "../../Main/newoff.h"
#include <d3d8.h>
#include <d3dx8.h>
#include <dxerr8.h>
#include "../../Main/newon.h"
#include "../../Main/QHeader.h"
#if OGRE_PLATFORM == PLATFORM_WIN32
# ifdef DIRECTX8VISUALSYSTEM_EXPORTS
# define _D3D8Export __declspec(dllexport)
# else
# define _D3D8Export __declspec(dllimport)
# endif
#endif
#pragma comment(lib,"d3d8.lib")
#pragma comment(lib,"d3dx8.lib")
#pragma comment(lib,"dxerr8.lib")
#endif
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