📄 d3d8bufferfactory.h
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#ifndef __D3D8BUFFERFACTORY_H__
#define __D3D8BUFFERFACTORY_H__
#ifndef __D3D8PREREQUISITES_H__
# include "DX8Prerequisites.h"
#endif
#ifndef __HEADER_H__
# include "../../Main/QHeader.h"
#endif
#ifndef __BUFFERFACTORY_H__
# include "../../Main/QBufferFactory.h"
#endif
namespace QGE
{
namespace VISUAL
{
class _D3D8Export D3D8BufferFactory : public BufferFactory
{
private:
LPDIRECT3DDEVICE8 m_pd3dDevice;
public:
D3D8BufferFactory(LPDIRECT3DDEVICE8 device) : m_pd3dDevice(device)
{}
IndexBuffer* CreateIndexBuffer(IndexData* id);
VertexBuffer* CreateVertexBuffer(VertexData* vd);
Int32 CreateVertexDeclaration(RenderOperation* ro);
void DestroyIndexBuffer(IndexBuffer* ib);
void DestroyVertexBuffer(VertexBuffer* vb);
void DestroyVertexDeclaration(Int32 vd);
};
}
}
#endif
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