d3d8texturefactory.h

来自「game code对于游戏地图的编辑代码」· C头文件 代码 · 共 29 行

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#ifndef __D3D8TEXTUREFACTORY_H__
#define __D3D8TEXTUREFACTORY_H__

#ifndef __D3D8PREREQUISITES_H__
#	include "DX8Prerequisites.h"
#endif

#ifndef __TEXTUREFACTORY_H__
#	include "../../Main/QTextureFactory.h"
#endif

namespace QGE
{
	namespace VISUAL
	{
		class _D3D8Export D3D8TextureFactory : public TextureFactory
		{
		public:
			D3D8TextureFactory(LPDIRECT3DDEVICE8 device);
			virtual ~D3D8TextureFactory();
			Texture* CreateTexture(const String& name);
			void DestroyTexture(Texture* tex);
		private:
			LPDIRECT3DDEVICE8 m_pd3dDevice;
		};
	}
}

#endif

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