d3d8texturefactory.h
来自「game code对于游戏地图的编辑代码」· C头文件 代码 · 共 29 行
H
29 行
#ifndef __D3D8TEXTUREFACTORY_H__
#define __D3D8TEXTUREFACTORY_H__
#ifndef __D3D8PREREQUISITES_H__
# include "DX8Prerequisites.h"
#endif
#ifndef __TEXTUREFACTORY_H__
# include "../../Main/QTextureFactory.h"
#endif
namespace QGE
{
namespace VISUAL
{
class _D3D8Export D3D8TextureFactory : public TextureFactory
{
public:
D3D8TextureFactory(LPDIRECT3DDEVICE8 device);
virtual ~D3D8TextureFactory();
Texture* CreateTexture(const String& name);
void DestroyTexture(Texture* tex);
private:
LPDIRECT3DDEVICE8 m_pd3dDevice;
};
}
}
#endif
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