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📄 directx8visualsystem.vcproj

📁 game code对于游戏地图的编辑代码
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="DirectX8VisualSystem"
	ProjectGUID="{131053AB-2201-4282-83ED-F76564D61E15}"
	RootNamespace="DirectX8VisualSystem"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;DIRECTX8VISUALSYSTEM_EXPORTS"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="F:/study/QGEngine/QGEngine/DLL/D3D8VSDebug.dll"
				LinkIncremental="2"
				IgnoreAllDefaultLibraries="FALSE"
				IgnoreDefaultLibraryNames="libci.lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/DirectX8VisualSystem.pdb"
				SubSystem="2"
				ImportLibrary="$(OutDir)/DirectX8VisualSystem.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;DIRECTX8VISUALSYSTEM_EXPORTS"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/DirectX8VisualSystem.dll"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				ImportLibrary="$(OutDir)/DirectX8VisualSystem.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="源文件"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath=".\D3D8BufferFactory.cpp">
			</File>
			<File
				RelativePath=".\D3D8IndexBuffer.cpp">
			</File>
			<File
				RelativePath=".\D3D8TextureFactory.cpp">
			</File>
			<File
				RelativePath=".\D3D8VertexBuffer.cpp">
			</File>
			<File
				RelativePath=".\D3DSettings.cpp">
			</File>
			<File
				RelativePath=".\d3dutil.cpp">
			</File>
			<File
				RelativePath=".\DirectX8VisualSystem.cpp">
			</File>
			<File
				RelativePath=".\DirectX8VisualSystemDLL.cpp">
			</File>
			<File
				RelativePath=".\DLLInit.cpp">
			</File>
			<File
				RelativePath=".\Dx8Enumeration.cpp">
			</File>
			<File
				RelativePath=".\dxutil.cpp">
			</File>
			<File
				RelativePath=".\Win32Window.cpp">
			</File>
		</Filter>
		<Filter
			Name="头文件"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
			<File
				RelativePath=".\D3D8BufferFactory.h">
			</File>
			<File
				RelativePath=".\D3D8IndexBuffer.h">
			</File>
			<File
				RelativePath=".\D3D8Texture.h">
			</File>
			<File
				RelativePath=".\D3D8TextureFactory.h">
			</File>
			<File
				RelativePath=".\D3D8VertexBuffer.h">
			</File>
			<File
				RelativePath=".\D3DMapping.h">
			</File>
			<File
				RelativePath=".\D3DSettings.h">
			</File>
			<File
				RelativePath=".\d3dutil.h">
			</File>
			<File
				RelativePath=".\DirectX8VisualSystem.h">
			</File>
			<File
				RelativePath=".\DX8Enumeration.h">
			</File>
			<File
				RelativePath=".\DX8Prerequisites.h">
			</File>
			<File
				RelativePath=".\dxutil.h">
			</File>
			<File
				RelativePath=".\resource.h">
			</File>
			<File
				RelativePath=".\Win32Window.h">
			</File>
		</Filter>
		<Filter
			Name="资源文件"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
			<File
				RelativePath=".\DirectX8VisualSystem.rc">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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