scenenode.h

来自「game code对于游戏地图的编辑代码」· C头文件 代码 · 共 60 行

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// QGEngine#ifndef __SCENENODE_H__#define __SCENENODE_H__// Include files#ifndef __HEADER_H__
#	include "QHeader.h"#endif#ifndef __CHANGEABLE_H__
#	include "IChangeable.h"#endif#ifndef __STRING_H__
#	include "QString.h"#endif#ifndef __QUATERNION_H__
#	include "Quaternion.h"#endif#ifndef __VECTOR3_H__
#	include "Vector3.h"#endif#ifndef __OBJECT_H__
#	include "QObject.h"
#endifnamespace QGE{	class SceneNode	{	public:		SceneNode* CreateChild(Vector3 Translation,			Quaternion Rotation,			String& Name);		SceneNode* RemoveChild(Int32 index);		SceneNode* RemoveChild(String& name);		SceneNode* GetChild(String& Name);		void SetRotation();		void SetScale();		void SetTranslation();		void AttachObject(QObject* aObject);		void DetachObject(Int32 index);		void DetachObject(String& Name);	};// END CLASS DEFINITION SceneNode}#endif // __SCENENODE__

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