scenenode.h
来自「game code对于游戏地图的编辑代码」· C头文件 代码 · 共 60 行
H
60 行
// QGEngine#ifndef __SCENENODE_H__#define __SCENENODE_H__// Include files#ifndef __HEADER_H__
# include "QHeader.h"#endif#ifndef __CHANGEABLE_H__
# include "IChangeable.h"#endif#ifndef __STRING_H__
# include "QString.h"#endif#ifndef __QUATERNION_H__
# include "Quaternion.h"#endif#ifndef __VECTOR3_H__
# include "Vector3.h"#endif#ifndef __OBJECT_H__
# include "QObject.h"
#endifnamespace QGE{ class SceneNode { public: SceneNode* CreateChild(Vector3 Translation, Quaternion Rotation, String& Name); SceneNode* RemoveChild(Int32 index); SceneNode* RemoveChild(String& name); SceneNode* GetChild(String& Name); void SetRotation(); void SetScale(); void SetTranslation(); void AttachObject(QObject* aObject); void DetachObject(Int32 index); void DetachObject(String& Name); };// END CLASS DEFINITION SceneNode}#endif // __SCENENODE__
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