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📄 imagecam.dsp

📁 《数字图象工程案例》原码
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# Microsoft Developer Studio Project File - Name="imageCAM" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=imageCAM - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "imageCAM.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "imageCAM.mak" CFG="imageCAM - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "imageCAM - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "imageCAM - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "imageCAM - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /Od /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 winmm.lib version.lib htmlhelp.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "imageCAM - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 winmm.lib version.lib htmlhelp.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "imageCAM - Win32 Release"
# Name "imageCAM - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AddToolDia.cpp
# End Source File
# Begin Source File

SOURCE=.\AdjustColorDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\BCDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\CanvasSize.cpp
# End Source File
# Begin Source File

SOURCE=.\ChildFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\ColorBitsDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\ColorGrid.cpp
# End Source File
# Begin Source File

SOURCE=.\ConvoluteDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\CqOctree.cpp
# End Source File
# Begin Source File

SOURCE=.\Dib.cpp
# End Source File
# Begin Source File

SOURCE=.\Dibapi.cpp
# End Source File
# Begin Source File

SOURCE=.\DIBSTATIC.CPP
# End Source File
# Begin Source File

SOURCE=.\DOCMANAGER.CPP
# End Source File
# Begin Source File

SOURCE=.\FloatDibWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\FollowingDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\GrayDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\imageCAM.cpp
# End Source File
# Begin Source File

SOURCE=.\hlp\imageCAM.hpj

!IF  "$(CFG)" == "imageCAM - Win32 Release"

# PROP Ignore_Default_Tool 1
USERDEP__IMAGE="hlp\AfxCore.rtf"	"hlp\AfxPrint.rtf"	"hlp\$(TargetName).hm"	
# Begin Custom Build - Making help file...
OutDir=.\Release
TargetName=imageCAM
InputPath=.\hlp\imageCAM.hpj
InputName=imageCAM

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	start /wait hcw /C /E /M "hlp\$(InputName).hpj" 
	if errorlevel 1 goto :Error 
	if not exist "hlp\$(InputName).hlp" goto :Error 
	copy "hlp\$(InputName).hlp" $(OutDir) 
	goto :done 
	:Error 
	echo hlp\$(InputName).hpj(1) : error: 
	type "hlp\$(InputName).log" 
	:done 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "imageCAM - Win32 Debug"

# PROP Ignore_Default_Tool 1
USERDEP__IMAGE="hlp\AfxCore.rtf"	"hlp\AfxPrint.rtf"	"hlp\$(TargetName).hm"	
# Begin Custom Build - Making help file...
OutDir=.\Debug
TargetName=imageCAM
InputPath=.\hlp\imageCAM.hpj
InputName=imageCAM

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	start /wait hcw /C /E /M "hlp\$(InputName).hpj" 
	if errorlevel 1 goto :Error 
	if not exist "hlp\$(InputName).hlp" goto :Error 
	copy "hlp\$(InputName).hlp" $(OutDir) 
	goto :done 
	:Error 
	echo hlp\$(InputName).hpj(1) : error: 
	type "hlp\$(InputName).log" 
	:done 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\imageCAM.odl
# End Source File
# Begin Source File

SOURCE=.\imageCAM.rc
# End Source File
# Begin Source File

SOURCE=.\imageCAMDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\imageCAMView.cpp
# End Source File
# Begin Source File

SOURCE=.\Ip.cpp
# End Source File
# Begin Source File

SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\OutputDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\PaintParambar.cpp
# End Source File
# Begin Source File

SOURCE=.\PaintToolbar.cpp
# End Source File
# Begin Source File

SOURCE=.\PenParamsList.cpp
# End Source File
# Begin Source File

SOURCE=.\PenWidth.cpp
# End Source File
# Begin Source File

SOURCE=.\PREVIEWFILEDLG.CPP
# End Source File
# Begin Source File

SOURCE=.\Scale.cpp
# End Source File
# Begin Source File

SOURCE=.\SelectparDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\SelectPaste.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\AddToolDia.h
# End Source File
# Begin Source File

SOURCE=.\AdjustColorDlg.h
# End Source File
# Begin Source File

SOURCE=.\BCDlg.h
# End Source File
# Begin Source File

SOURCE=.\CanvasSize.h
# End Source File
# Begin Source File

SOURCE=.\ChildFrm.h
# End Source File
# Begin Source File

SOURCE=.\ColorBitsDlg.h
# End Source File
# Begin Source File

SOURCE=.\ColorGrid.h
# End Source File
# Begin Source File

SOURCE=.\ConvoluteDlg.h
# End Source File
# Begin Source File

SOURCE=.\Dib.h
# End Source File
# Begin Source File

SOURCE=.\Dibapi.h
# End Source File
# Begin Source File

SOURCE=.\DIBSTATIC.H
# End Source File
# Begin Source File

SOURCE=.\DOCMANAGER.H
# End Source File
# Begin Source File

SOURCE=.\FloatDibWnd.h
# End Source File
# Begin Source File

SOURCE=.\FollowingDlg.h
# End Source File
# Begin Source File

SOURCE=.\GrayDlg.h
# End Source File
# Begin Source File

SOURCE=.\imageCAM.h
# End Source File
# Begin Source File

SOURCE=.\imageCAMDoc.h
# End Source File
# Begin Source File

SOURCE=.\imageCAMView.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\OutputDialog.h
# End Source File
# Begin Source File

SOURCE=.\PaintParambar.h
# End Source File
# Begin Source File

SOURCE=.\PaintToolbar.h
# End Source File
# Begin Source File

SOURCE=.\PenParamsList.h
# End Source File
# Begin Source File

SOURCE=.\PenWidth.h
# End Source File
# Begin Source File

SOURCE=.\PREVIEWFILEDLG.H
# End Source File
# Begin Source File

SOURCE=.\Resource.h

!IF  "$(CFG)" == "imageCAM - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help include file...
TargetName=imageCAM
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "imageCAM - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help include file...
TargetName=imageCAM
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Scale.h
# End Source File
# Begin Source File

SOURCE=.\SelectparDlg.h
# End Source File
# Begin Source File

SOURCE=.\SelectPaste.h
# End Source File

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