📄 texturejw.h
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#if !defined(AFX_TEXTUREJW_H__F9FA87AF_8CF1_49F5_AB9B_85D72BCED41C__INCLUDED_)
#define AFX_TEXTUREJW_H__F9FA87AF_8CF1_49F5_AB9B_85D72BCED41C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TextureJW.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// TextureJW dialog
class TextureJW : public CDialog //input the jingxian he weixian shumu
{
// Construction
public:
float m_wm;
float m_jm;
float m_coeff;
TextureJW(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(TextureJW)
enum { IDD = IDD_DIALOG_TEXTURE_JW };
UINT m_texturej;
UINT m_texturew;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(TextureJW)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(TextureJW)
virtual void OnOK();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTUREJW_H__F9FA87AF_8CF1_49F5_AB9B_85D72BCED41C__INCLUDED_)
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