📄 designer.h
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// Designer.h : main header file for the DESIGNER application
//
#if !defined(AFX_DESIGNER_H__C02FF0A5_523B_4639_93C7_B93851B9EA82__INCLUDED_)
#define AFX_DESIGNER_H__C02FF0A5_523B_4639_93C7_B93851B9EA82__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h"
// main symbols
#define STEP 5
#define LINENUM 200
#define OFFSET 20
#define WGCOLOR RGB(128,128,128)
#define RED RGB(255,0,0)
#define GREEN RGB(0,255,0)
#define BLUE RGB(0,0,255)
#define YELLOW RGB(255,255,0)
#define WHITE RGB(255,255,255)
/////////////////////////////////////////////////////////////////////////////
// CDesignerApp:
// See Designer.cpp for the implementation of this class
//
enum PICTURECOLOR{m_RED,m_GREEN,m_BLUE,m_YELLOW,m_WHITE,m_OTHER};
class CDesignerApp : public CWinApp
{
public:
CDesignerApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDesignerApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CDesignerApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DESIGNER_H__C02FF0A5_523B_4639_93C7_B93851B9EA82__INCLUDED_)
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