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📄 form1.cs

📁 c#下开发的OICQ聊天程序
💻 CS
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
/*
 * 算法简述(主要分为如下三个步骤):
 * 
 * 1、首先将该按钮上面的按钮推上去(相当于点击被“推上去”的这个按钮),在推动的过程中,
 *    如果被推动的按钮的上面还有另一个按钮,则重复这个过程(步骤 1)
 * 2、然后将自己推上去
 * 3、最后将该按钮下面的按钮推下去(相当于点击被“推下去”的这个按钮),在推动的过程中,
 *    如果被推动的按钮的上面还有另一个按钮,则重复这个过程(步骤 3)
 * 
 * 整个过程就像你站在队伍中,你想前进,首先你得告诉站在你前面的人前进,然后你必须等待,直到你前面的人
 * 前进之后你才能够前进。(你前面的人同样必须和你做同样的事,这个过程直到传达到第一个人为止)
 * 
 * 
 * 
 * 还没有明白吗?没关系,我们来举例说明这个算法:
 * 为了方便理解程序,我们以“按钮1”、“按钮2”、“按钮3”和“按钮4”这四个从上到下依次排列的按钮为例,
 * 我们假设“按钮3”被点击:
 * 1、将“按钮1”推到最顶端
 * 2、将“按钮2”推到“按钮1”的下方。
 * 3、将自己(“按钮3”)推上去;
 * 4、将“按钮4”推下去。
 * 
 * 
 * 本程序中主要运用了属性的特点。
 * 因为使用的是中文编程,所以就不再详细说明了。
 */
namespace QQ3000
{
	/// <summary>
	/// Summary description for Form1.
	/// </summary>
	public class Form1 : System.Windows.Forms.Form
	{
		private System.Windows.Forms.GroupBox groupBox1;
		private System.Windows.Forms.Button 按钮_我的好友;
		private System.Windows.Forms.Button 按钮_陌生人;
		private System.Windows.Forms.Button 按钮_黑名单;
	
		private int 陌生人
		{
			get
			{
				return 按钮_陌生人.Top;
			}
			set
			{
				if( value < 按钮_陌生人.Top )
				{
					按钮_陌生人.Top = 按钮_我的好友.Top + 按钮_我的好友.Height;
				}
				else
				{
					黑名单 ++;
					按钮_陌生人.Top = 按钮_黑名单.Top - 按钮_陌生人.Height;
				}
			}
		}
		private int 黑名单
		{
			get
			{
				return 按钮_黑名单.Top;
			}
			set
			{
				if( value < 按钮_黑名单.Top )
				{
					陌生人 --;
					按钮_黑名单.Top = 按钮_陌生人.Bottom + 1;
				}
				else
				{
					按钮_黑名单.Top = groupBox1.Height - 按钮_陌生人.Height;
				}
			}
		}
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;

		public Form1()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();

			//
			// TODO: Add any constructor code after InitializeComponent call
			//
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.按钮_黑名单 = new System.Windows.Forms.Button();
			this.按钮_陌生人 = new System.Windows.Forms.Button();
			this.groupBox1 = new System.Windows.Forms.GroupBox();
			this.按钮_我的好友 = new System.Windows.Forms.Button();
			this.groupBox1.SuspendLayout();
			this.SuspendLayout();
			// 
			// 按钮_黑名单
			// 
			this.按钮_黑名单.Anchor = ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 
				| System.Windows.Forms.AnchorStyles.Right);
			this.按钮_黑名单.Location = new System.Drawing.Point(0, 48);
			this.按钮_黑名单.Name = "按钮_黑名单";
			this.按钮_黑名单.Size = new System.Drawing.Size(97, 24);
			this.按钮_黑名单.TabIndex = 2;
			this.按钮_黑名单.Text = "黑 名 单";
			this.按钮_黑名单.Click += new System.EventHandler(this.按钮_黑名单_单击);
			// 
			// 按钮_陌生人
			// 
			this.按钮_陌生人.Anchor = ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 
				| System.Windows.Forms.AnchorStyles.Right);
			this.按钮_陌生人.Location = new System.Drawing.Point(0, 24);
			this.按钮_陌生人.Name = "按钮_陌生人";
			this.按钮_陌生人.Size = new System.Drawing.Size(97, 24);
			this.按钮_陌生人.TabIndex = 1;
			this.按钮_陌生人.Text = "陌 生 人";
			this.按钮_陌生人.Click += new System.EventHandler(this.按钮_陌生人_单击);
			// 
			// groupBox1
			// 
			this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 
				| System.Windows.Forms.AnchorStyles.Right);
			this.groupBox1.Controls.AddRange(new System.Windows.Forms.Control[] {
																					this.按钮_黑名单,
																					this.按钮_陌生人,
																					this.按钮_我的好友});
			this.groupBox1.Location = new System.Drawing.Point(8, 8);
			this.groupBox1.Name = "groupBox1";
			this.groupBox1.Size = new System.Drawing.Size(97, 352);
			this.groupBox1.TabIndex = 0;
			this.groupBox1.TabStop = false;
			// 
			// 按钮_我的好友
			// 
			this.按钮_我的好友.Anchor = ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 
				| System.Windows.Forms.AnchorStyles.Right);
			this.按钮_我的好友.Name = "按钮_我的好友";
			this.按钮_我的好友.Size = new System.Drawing.Size(97, 24);
			this.按钮_我的好友.TabIndex = 0;
			this.按钮_我的好友.Text = "我 的 好 友";
			this.按钮_我的好友.Click += new System.EventHandler(this.按钮_我的好友_单击);
			// 
			// Form1
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
			this.ClientSize = new System.Drawing.Size(113, 378);
			this.Controls.AddRange(new System.Windows.Forms.Control[] {
																		  this.groupBox1});
			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
			this.MaximizeBox = false;
			this.MinimizeBox = false;
			this.Name = "Form1";
			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
			this.Text = "QQ3000";
			this.groupBox1.ResumeLayout(false);
			this.ResumeLayout(false);

		}
		#endregion

		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new Form1());
		}

		private void 按钮_我的好友_单击(object sender, System.EventArgs e)
		{
			陌生人 ++;
		}

		private void 按钮_陌生人_单击(object sender, System.EventArgs e)
		{
            陌生人 --;
			黑名单 ++;
		}

		private void 按钮_黑名单_单击(object sender, System.EventArgs e)
		{
			陌生人 --;
			黑名单 --;
		}
	}
}

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