📄 mygamewithspritecanvas2.java
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import javax.microedition.lcdui.* ;
import javax.microedition.lcdui.game.* ;
public class MyGameWithSpriteCanvas2 extends GameCanvas
implements Runnable
{
private LayerManager lm;
private Sprite c1 ;
private Sprite c2 ;
public MyGameWithSpriteCanvas2()
{
super(true) ;
lm = new LayerManager();
c1 = createCharacter("/pic/character1.png") ;
lm.append(c1);
System.out.println("c1层的高度"+c1.getHeight());
System.out.println("c1层的宽度"+c1.getWidth());
c2 = createCharacter("/pic/character2.png") ;
c2.setPosition(x,y);
System.out.println("c2层的高度"+c2.getHeight());
System.out.println("c2层的宽度"+c2.getWidth());
lm.append(c2);
}
private Sprite createCharacter(String pic)
{
Image img = null ;
try
{
img = Image.createImage(pic);
}catch(Exception exp)
{
System.out.println(exp);
}
return new Sprite(img,64,64) ;
}
boolean conti = true ;
int rate = 100 ;
public void run()
{
long st = 0 ;
long et = 0 ;
Graphics g = getGraphics() ;
while(conti)
{
st = System.currentTimeMillis() ;
input() ;
render(g) ;
et = System.currentTimeMillis() ;
if((et-st)<rate)
{
try
{
Thread.sleep(rate-(et-st));
}catch(Exception exp){}
}
}
}
int x = 32 ;
int y = 32 ;
public void input()
{
int keystate = getKeyStates() ;
if((keystate & UP_PRESSED)!=0)
{
c2.move(0,-2);
}else if((keystate & DOWN_PRESSED)!=0)
{
c2.move(0,2);
}else if((keystate & LEFT_PRESSED)!=0)
{
c2.move(-2,0);
}else if((keystate & RIGHT_PRESSED)!=0)
{
c2.move(2,0);
}else if((keystate & FIRE_PRESSED)!=0)
{
if(c1.isVisible())
{
c1.setVisible(false);
}else
{
c1.setVisible(true);
}
}
}
public void render(Graphics g)
{
g.setColor(255,255,255);
g.fillRect(0,0,getWidth(),getHeight());
lm.paint(g,10,10);
g.setColor(0,0,0);
g.drawRect(10,10,128,128);
flushGraphics() ;
}
public void start()
{
Thread t = new Thread(this) ;
t.start();
}
public void exit()
{
conti = false ;
}
}
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