📄 clientsocket.cpp
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// ClientSocket.cpp : implementation file
//
#include "stdafx.h"
#include "resource.h"
//#include "VSLClient.h"
#include "tapiutils.h"
#include "netproDlg.h"
#include "ClientSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
CClientSocket::CClientSocket(CNetproDlg* m_ClientDlg)
{
//MyClientDlg=m_ClientDlg;
m_pNetproDlg=m_ClientDlg;
m_nTimeOut = 2;
}
CClientSocket::~CClientSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CClientSocket, CSocket)
//{{AFX_MSG_MAP(CClientSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CClientSocket member functions
void CClientSocket::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
m_pNetproDlg->ProcessOnReceive(this);
// CSocket::OnReceive(nErrorCode);
CSocket::OnReceive(nErrorCode);
}
void CClientSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CSocket::OnAccept(nErrorCode);
}
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