📄 acceptdlg.h
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#if !defined(AFX_ACCEPTDLG_H__B093BCAB_4B9A_45D1_A5A3_9E03EEBCF46C__INCLUDED_)
#define AFX_ACCEPTDLG_H__B093BCAB_4B9A_45D1_A5A3_9E03EEBCF46C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AcceptDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CAcceptDlg dialog
class CCallNotify;
class CAcceptDlg : public CDialog
{
// Construction
public:
//CAcceptDlg(CWnd* pParent = NULL); // standard constructor
CAcceptDlg(CCallNotify* m_CallNotify);
CCallNotify* m_pCallNotify;
UINT Timer; // Animation Timer
void KillDlgTimer();
void StartTimer();
int counter;
// Dialog Data
//{{AFX_DATA(CAcceptDlg)
enum { IDD = IDD_DIALOG_RING };
CString m_cSUB;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAcceptDlg)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CAcceptDlg)
afx_msg void OnTimer(UINT nIDEvent);
virtual BOOL OnInitDialog();
afx_msg void OnAccept();
afx_msg void OnReject();
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ACCEPTDLG_H__B093BCAB_4B9A_45D1_A5A3_9E03EEBCF46C__INCLUDED_)
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