📄 seldialog.cpp
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// SelDialog.cpp : implementation file
//
#include "stdafx.h"
#include "chess.h"
#include "SelDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSelDialog dialog
CSelDialog::CSelDialog(CWnd* pParent /*=NULL*/)
: CDialog(CSelDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CSelDialog)
m_addIP = _T("");
//}}AFX_DATA_INIT
m_bServer=TRUE;
}
void CSelDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSelDialog)
DDX_Control(pDX, IDC_SHOW, m_staOne);
DDX_Text(pDX, IDC_EDIT_ADDR, m_addIP);
DDV_MaxChars(pDX, m_addIP, 16);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSelDialog, CDialog)
//{{AFX_MSG_MAP(CSelDialog)
ON_BN_CLICKED(IDC_RADIO_CLIENT, OnRadioClient)
ON_BN_CLICKED(IDC_RADIO_SERVER, OnRadioServer)
ON_WM_TIMER()
ON_WM_CANCELMODE()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSelDialog message handlers
BOOL CSelDialog::OnInitDialog()
{
CDialog::OnInitDialog();
CButton* pBut=(CButton*)GetDlgItem(IDC_RADIO_SERVER);
pBut->SetCheck(1);
GetDlgItem(IDC_TIP)->ShowWindow(FALSE);
GetDlgItem(IDC_EDIT_ADDR)->ShowWindow(FALSE);
SetTimer(1,400,NULL);
// m_addIP.Replace(NULL,"YZC");
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
BOOL CSelDialog::IsServer()
{
return m_bServer;
}
void CSelDialog::OnRadioClient()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_TIP)->ShowWindow(TRUE);
GetDlgItem(IDC_EDIT_ADDR)->ShowWindow(TRUE);
m_bServer=FALSE;
GetDlgItem(IDC_EDIT_ADDR)->SetWindowText("yzc");
}
void CSelDialog::OnRadioServer()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_TIP)->ShowWindow(FALSE);
GetDlgItem(IDC_EDIT_ADDR)->ShowWindow(FALSE);
m_bServer=TRUE;
}
void CSelDialog::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
static BOOL bOne=TRUE;
bOne=!bOne;
//m_staOne.ShowWindow((bOne)?SW_SHOW:SW_HIDE);
//m_staTwo.ShowWindow((bOne)?SW_HIDE:SW_SHOW);
HICON hIcon=AfxGetApp()->LoadIcon((bOne)?
IDI_ONE:IDI_TWO);
m_staOne.SetIcon(hIcon);
UpdateWindow();
CDialog::OnTimer(nIDEvent);
}
void CSelDialog::OnCancelMode()
{
CDialog::OnCancelMode();
// TODO: Add your message handler code here
}
//DEL void CSelDialog::OnCancel()
//DEL {
//DEL // TODO: Add extra cleanup here
//DEL
//DEL CDialog::OnCancel();
//DEL }
//DEL void CSelDialog::OnGameNew()
//DEL {
//DEL // TODO: Add your command handler code here
//DEL
//DEL }
//DEL void CSelDialog::PostNcDestroy()
//DEL {
//DEL // TODO: Add your specialized code here and/or call the base class
//DEL KillTimer(1);
//DEL CDialog::PostNcDestroy();
//DEL }
void CSelDialog::OnDestroy()
{
CDialog::OnDestroy();
KillTimer(1);
}
//DEL void CSelDialog::OnOK()
//DEL {
//DEL // TODO: Add extra validation here
//DEL
//DEL CDialog::OnOK();
//DEL }
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