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📄 serversocket.cpp

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💻 CPP
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// ServerSocket.cpp : implementation file
//

#include "stdafx.h"
#include "chess.h"
#include "ServerSocket.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "clientsocket.h"
#include "chessdlg.h"

/////////////////////////////////////////////////////////////////////////////
// CServerSocket

CServerSocket::CServerSocket(CChessDlg *chessDlg)
{
	m_pChessDlg=chessDlg;
	m_pClient=NULL;
}

CServerSocket::~CServerSocket()
{
	if(m_pClient)
		delete m_pClient;
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerSocket, CSocket)
	//{{AFX_MSG_MAP(CServerSocket)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CServerSocket member functions

void CServerSocket::OnAccept(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
    if(m_pClient)
		delete m_pClient;
	m_pChessDlg->m_blackPosList.RemoveAll();
	m_pChessDlg->m_whitePosList.RemoveAll();
	m_pClient=new CClientSocket(m_pChessDlg);
	SOCKADDR addr;
	int len=sizeof(SOCKADDR);
	if(!Accept(*m_pClient,&addr,&len)) delete m_pClient;
	else
	{
//		if(!m_pClient->Send(MESSAGE,(void*)IDS_SOCKETBLOCK,16))
//			return ;
		m_pChessDlg->m_bReady=true;
//		AfxMessageBox("had listened");
		m_pChessDlg->m_recMessage.SetWindowText("对方已经加入,你可以开始了。");
		m_pClient->Send(MESSAGE,"我们开始吧,我先下!",20);//(::inet_ntoa(*((in_addr*)(addr.sa_data+2))));
	}
	
	CSocket::OnAccept(nErrorCode);
}

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