📄 serversocket.cpp
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// ServerSocket.cpp : implementation file
//
#include "stdafx.h"
#include "chess.h"
#include "ServerSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "clientsocket.h"
#include "chessdlg.h"
/////////////////////////////////////////////////////////////////////////////
// CServerSocket
CServerSocket::CServerSocket(CChessDlg *chessDlg)
{
m_pChessDlg=chessDlg;
m_pClient=NULL;
}
CServerSocket::~CServerSocket()
{
if(m_pClient)
delete m_pClient;
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerSocket, CSocket)
//{{AFX_MSG_MAP(CServerSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CServerSocket member functions
void CServerSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(m_pClient)
delete m_pClient;
m_pChessDlg->m_blackPosList.RemoveAll();
m_pChessDlg->m_whitePosList.RemoveAll();
m_pClient=new CClientSocket(m_pChessDlg);
SOCKADDR addr;
int len=sizeof(SOCKADDR);
if(!Accept(*m_pClient,&addr,&len)) delete m_pClient;
else
{
// if(!m_pClient->Send(MESSAGE,(void*)IDS_SOCKETBLOCK,16))
// return ;
m_pChessDlg->m_bReady=true;
// AfxMessageBox("had listened");
m_pChessDlg->m_recMessage.SetWindowText("对方已经加入,你可以开始了。");
m_pClient->Send(MESSAGE,"我们开始吧,我先下!",20);//(::inet_ntoa(*((in_addr*)(addr.sa_data+2))));
}
CSocket::OnAccept(nErrorCode);
}
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