📄 player.h
字号:
#ifndef __PLAYER_H
#define __PLAYER_H
#include <typeinfo.h>
#include "audiosystem.h"
#include "sod.h"
#include "ogro.h"
#include "rocket.h"
#include "camera.h"
#include "object.h"
#include "terrain.h"
class CPlayer : public CObject
{
private:
CCamera *camera;
CTerrain *terrain;
CAudioSystem *audioSys;
CAudio *rocketSound;
protected:
void OnCollision(CObject *collisionObject)
{
if (typeid(*collisionObject) == typeid(CTerrain))
{
position.y = ((CTerrain*)collisionObject)->GetHeight(position.x, position.z) + size;
}
else if (typeid(*collisionObject) == typeid(COgroEnemy))
{
if (camera)
{
if (camera->velocity.z > 0.0)
camera->velocity = CVector(0.0, 0.0, 0.0);
}
}
else if (typeid(*collisionObject) == typeid(CSodEnemy))
{
if (camera)
{
if (camera->velocity.z > 0.0)
camera->velocity = CVector(0.0, 0.0, 0.0);
}
}
else if (typeid(*collisionObject) == typeid(CPlayer))
{
}
}
void OnPrepare()
{
if (camera)
{
position = camera->position; // 游戏者的位置与摄像机位置一致
direction = camera->yaw;
pitch = camera->pitch;
}
}
public:
float direction; // 游戏者面对的方向
float pitch; // 游戏者视线的倾斜度
CPlayer() { size = 7.0f; camera = NULL; terrain = NULL; audioSys = NULL; rocketSound = NULL; }
~CPlayer() {}
void SetCamera(CCamera *c) { camera = c; }
void DetachCamera() { camera = NULL; }
void SetTerrain(CTerrain *t) { terrain = t; }
void FireWeapon();
void SetAudioSystem(CAudioSystem *aSys) { audioSys = aSys; }
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -