📄 angles.c
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/* Sun - object - earth angles and distances. * q (object), e (earth), and p (q minus e) are input vectors. * The answers are posted in the following global locations: */double SE = 0.0; /* earth-sun distance */double SO = 0.0; /* object-sun distance */double EO = 0.0; /* object-earth distance */double pq = 0.0; /* cosine of sun-object-earth angle */double ep = 0.0; /* -cosine of sun-earth-object angle */double qe = 0.0; /* cosine of earth-sun-object angle */#include "kep.h"int angles( p, q, e )double p[], q[], e[];{double a, b, s;int i;EO = 0.0;SE = 0.0;SO = 0.0;pq = 0.0;ep = 0.0;qe = 0.0;for( i=0; i<3; i++ ) { a = e[i]; b = q[i]; s = p[i]; EO += s * s; SE += a * a; SO += b * b; pq += s * b; ep += a * s; qe += b * a; }EO = sqrt(EO); /* Distance between Earth and object */SO = sqrt(SO); /* Sun - object */SE = sqrt(SE); /* Sun - earth *//* Avoid fatality: if object equals sun, SO is zero. */if( SO > 1.0e-12 ) { pq /= EO*SO; /* cosine of sun-object-earth */ qe /= SO*SE; /* cosine of earth-sun-object */ }ep /= SE*EO; /* -cosine of sun-earth-object */return(0);}
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