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📄 bookman.dsp

📁 bookman电子图书馆
💻 DSP
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# Microsoft Developer Studio Project File - Name="bookMan" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=bookMan - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "bookMan.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "bookMan.mak" CFG="bookMan - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "bookMan - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "bookMan - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "bookMan - Win32 Release"

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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
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LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386 /out:"bookMan/bookMan.exe"

!ELSEIF  "$(CFG)" == "bookMan - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
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# PROP Intermediate_Dir "Debug"
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"bookMan/bookMan.exe" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "bookMan - Win32 Release"
# Name "bookMan - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AboutPage.cpp
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# Begin Source File

SOURCE=.\AdoBind.cpp
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# Begin Source File

SOURCE=.\BadPage.cpp
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SOURCE=.\bookMan.cpp
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SOURCE=.\bookMan.rc
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SOURCE=.\bookManDoc.cpp
# End Source File
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SOURCE=.\bookManView.cpp
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SOURCE=.\BrrowPage.cpp
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SOURCE=.\BuySelfPage.cpp
# End Source File
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SOURCE=.\LoginDlg.cpp
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SOURCE=.\MainFrm.cpp
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SOURCE=.\MainPage.cpp
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SOURCE=.\ModifyPassDlg.cpp
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SOURCE=.\SearchPage.cpp
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SOURCE=.\SetLoginPassDlg.cpp
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SOURCE=.\Splash.cpp
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# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
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SOURCE=.\TotalPage.cpp
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SOURCE=.\bookMan.h
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SOURCE=.\bookManDoc.h
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SOURCE=.\bookManView.h
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SOURCE=.\BrrowPage.h
# End Source File
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SOURCE=.\BuySelfPage.h
# End Source File
# Begin Source File

SOURCE=.\LoginDlg.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\MainPage.h
# End Source File
# Begin Source File

SOURCE=.\ModifyPassDlg.h
# End Source File
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SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\SearchPage.h
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SOURCE=.\SetLoginPassDlg.h
# End Source File
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SOURCE=.\Splash.h
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SOURCE=.\StdAfx.h
# End Source File
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SOURCE=.\TotalPage.h
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SOURCE=.\res\bmp00002.bmp
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SOURCE=.\res\bmp00003.bmp
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SOURCE=.\res\BOOK01A.ICO
# End Source File
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SOURCE=.\res\BOOK02.ICO
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SOURCE=.\res\BOOK03.ICO
# End Source File
# Begin Source File

SOURCE=.\res\BOOK06.ICO
# End Source File
# Begin Source File

SOURCE=.\res\bookMan.ico
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# Begin Source File

SOURCE=.\res\bookMan.rc2
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SOURCE=.\res\bookManDoc.ico
# End Source File
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SOURCE=.\res\bookManLogo.bmp
# End Source File
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SOURCE=.\res\BOOKS03.ICO
# End Source File
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SOURCE=.\res\BOOKS04.ICO
# End Source File
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SOURCE=.\res\BOOKS05.ICO
# End Source File
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SOURCE=.\res\CDROM01.ICO
# End Source File
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SOURCE=.\res\CTRCAN.ICO
# End Source File
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SOURCE=.\res\CTRSPAIN.ICO
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SOURCE=.\res\EARTH.ICO
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SOURCE=.\res\FLGCAN.ICO
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SOURCE=.\res\FLGFRAN.ICO
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SOURCE=.\res\FLGGERM.ICO
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SOURCE=.\res\FLGMEX.ICO
# End Source File
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SOURCE=.\res\FLGPORT.ICO
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SOURCE=.\res\FLGSWITZ.ICO
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SOURCE=.\res\FLGTURK.ICO
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SOURCE=.\res\FLGUSA01.ICO
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SOURCE=.\res\NOTE02.ICO
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SOURCE=.\res\NOTE12.ICO
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SOURCE=.\res\NOTE14.ICO
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SOURCE=.\res\NOTE17.ICO
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SOURCE=.\res\NOTE18.ICO
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SOURCE=.\res\PEN06.ICO
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SOURCE=.\res\PENS01.ICO
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SOURCE=.\res\PENS02.ICO
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SOURCE=.\res\PENS03.ICO
# End Source File
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SOURCE=.\Splsh16.bmp
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SOURCE=.\res\Toolbar.bmp
# End Source File
# Begin Source File

SOURCE=.\res\TRFFC08.ICO
# End Source File
# End Group
# Begin Group "dllHeader"

# PROP Default_Filter ".h"
# Begin Source File

SOURCE=.\dllheader\AnimateStatus1.h
# End Source File
# Begin Source File

SOURCE=.\dllheader\MyStatic1.h
# End Source File
# End Group
# Begin Group "lib"

# PROP Default_Filter ".lib"
# Begin Source File

SOURCE=.\lib\AnimateStatus.lib
# End Source File
# Begin Source File

SOURCE=.\lib\myStatic.lib
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# Begin Source File

SOURCE=.\res\ROW.AVI
# End Source File
# End Target
# End Project
# Section bookMan : {72ADFD78-2C39-11D0-9903-00A0C91BC942}
# 	1:9:IDB_LOGO1:102
# 	2:21:SplashScreenInsertKey:4.0
# End Section

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