📄 bookman.h
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// bookMan.h : main header file for the BOOKMAN application
//
#if !defined(AFX_BOOKMAN_H__66F73E69_FB5A_4007_A29B_6679ECFD886B__INCLUDED_)
#define AFX_BOOKMAN_H__66F73E69_FB5A_4007_A29B_6679ECFD886B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#define SP_RIGHT 5
#define SP_BOTTOM 25
#include "dllheader\\AnimateStatus1.h"
/////////////////////////////////////////////////////////////////////////////
// CBookManApp:
// See bookMan.cpp for the implementation of this class
//
class CBookManApp : public CWinApp
{
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
CBookManApp();
CAnimateStatus m_animateStatus; //狀態條動畫
BOOL m_bLogined;
CString strCurUser;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBookManApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CBookManApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
extern CBookManApp theApp;
extern _ConnectionPtr pConn;
void DisplayAdoError(_com_error &e);
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BOOKMAN_H__66F73E69_FB5A_4007_A29B_6679ECFD886B__INCLUDED_)
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