📄 sound.h
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// Sound.h: interface for the CSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUND_H__DC5CA4B7_9E44_462D_BEF8_B1E4FDD01802__INCLUDED_)
#define AFX_SOUND_H__DC5CA4B7_9E44_462D_BEF8_B1E4FDD01802__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define MAKEVOL(right,left) MAKELONG(((right*65535L)/100), ((left*65535L)/100))
class CSound
{
public:
HRESULT Enable3d(VOID);
HRESULT SetFormat( long Frequency, BOOL Bit16, BOOL stereo );
HRESULT Create(void *hWnd, BOOL Exclusive);
HRESULT GetCaps(void);
LPDIRECTSOUND3DLISTENER Get3dListener( void ) { return m_pDSListener;}
LPDIRECTSOUND GetDS( void ) { return m_pDS; }
BOOL GetSoundOn(void) { return m_SoundOff; }
DWORD GetCDVolume( void );
DWORD GetDIGIVolume( void );
DWORD GetMIDIVolume( void );
HRESULT SetMIDIVolume( BYTE rvol, BYTE lvol );
HRESULT SetDIGIVolume( BYTE rvol, BYTE lvol );
HRESULT SetCDVolume( BYTE rvol, BYTE lvol );
HRESULT ContinuousPlay( BOOL Enable );
HRESULT Set3dFactors( float DopplerFactor, float RolloffFactor, float DistanceFactor );
HRESULT Place3dListener( float posX, float posY, float posZ, float frontX=0.0, float frontY=0.0, float frontZ=1.0, float topX=0.0, float topY=1.0, float topZ=0.0, BOOL setOrientation=FALSE );
VOID FreeDirectSound(VOID);
CSound();
virtual ~CSound();
private:
LPDIRECTSOUND3DBUFFER m_pDS3DBuffer; // 3D sound buffer
DS3DBUFFER m_dsBufferParams; // 3D buffer properties
DS3DLISTENER m_dsListenerParams; // Listener properties
DWORD m_dwBufferBytes;
DWORD m_dwDSBufferSize;
BOOL m_bDeferSettings;
LPDIRECTSOUND m_pDS; // DirectSound object
BOOL m_SoundOff;
BOOL m_3dSound; // Stores if 3d Sound is enabled
LPDIRECTSOUND3DLISTENER m_pDSListener; // 3D listener object
DSCAPS m_DSCaps; // Direct sound capabilities
};
#endif // !defined(AFX_SOUND_H__DC5CA4B7_9E44_462D_BEF8_B1E4FDD01802__INCLUDED_)
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