📄 clientsocket.h
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#ifndef _CLIENTSOCKET_H
#define _CLIENTSOCKET_H
#define ID_SOCKCLIENT_EVENT_MSG WM_USER + 1000
#include <assert.h>
class CClientSocket
{
protected:
int m_nCurRecv;
CHAR m_szBuff[8192 * 4]; // For Receive
char m_szEncodeDefMsg[32]; // For Send
char m_szEncodeBody[8192];
char m_szPacket[8192 * 2];
int m_nSync;
_TDEFAULTMESSAGE DefMsg;
public:
CClientSocket();
virtual ~CClientSocket();
SOCKET m_sockClient;
CWHDefProcess* m_pxDefProc;
public:
unsigned long GetINetAddr(CHAR* pszDotAddress);
BOOL InitSocket(HWND hWnd);
BOOL ConnectToServer(HWND hWnd, CHAR* szID, INT nPort);
BOOL CheckSocketError(LPARAM lParam);
BOOL DisconnectToServer();
// VOID SendToServer(CHAR *pszPacket);
VOID SendPacket(_TDEFAULTMESSAGE* lpDefMsg, char *pszData);
// For Login
VOID OnLogin(char *pszID, char *pszPassword);
VOID OnSelectServer(char *pszServerName);
VOID OnChangePassword(char *pszID, char *pszOldPassword, char *pszNewPassword);
VOID OnNewAccount(char *pszNewAccount);
// For Character Select
VOID OnQueryChar();
VOID OnNewChar( char *pszId, int nHair, int nJob, int nSex );
VOID OnDelChar( char *pszCharName );
VOID OnSelChar( char *pszCharName );
// For Game playing
void SendNoticeOK();
void SendNPCMessage(WORD wIdent,DWORD dwNpcId,INT reg,CHAR* szTxt); // MOON
void SendGetDetailItem(DWORD dwNpcId,INT nIndex,CHAR* szItemName); // MOON
void SendBuyItem(DWORD dwNpcId,CHAR* szItemName,CHAR* szItemIndex); // MOON
VOID SendOpenDoor(INT nX, INT nY, INT nIdx);
VOID SendQueryMsg(WORD wIdent);
VOID SendActMsg(WORD wIdent, INT nX, INT nY, INT nDir);
VOID SendHitMsg(WORD wIdent, INT nX, INT nY, INT nDir, WORD wHitStyle);
VOID SendRideMsg(WORD wIdent, INT nDir, BOOL bRide);
VOID SendSpellMsg(INT nMagicID, INT nTargetX, INT nTargetY, INT nTargetID);
VOID SendSay(CHAR *pszSay);
VOID SendRunLogin(CHAR* szLoginID, CHAR* szCharName, INT nCertification, INT VersionNum);
VOID SendTakeOnOffItem(WORD wIdent, BYTE bEquipNum, CHAR* szItemName, INT nItemIdx);
VOID SendQueryName(INT nRecog, INT nX, INT nY);
VOID SendMagicKeyChange(INT nKeyNum, INT nMagicID);
VOID SendItemIndex(WORD wIdent, INT nItemIndex, CHAR* pszItemName);
VOID SendPickUp(INT nX, INT nY);
VOID SendButchAnimal(INT nX, INT nY, INT nDir, INT nActorID);
VOID SendNPCClick(INT nRecog);
void SendCreateGroup(char *pszWho);
void SendGroupMode(BOOL fFlag);
void SendAddGroupMember(char *pszWho);
void SendDelGroupMember(char *pszWho);
void SendGuildHome();
LRESULT OnSocketMessage(WPARAM wParam, LPARAM lParam);
protected:
};
#endif // _CLIENTSOCKET_H
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