📄 mirmsgbox3d.cpp
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#include "stdafx.h"
#define WRITESTRLENTH 50
CMirMsgBox3D::CMirMsgBox3D()
{
m_bCanMove = TRUE;
m_bFocused = FALSE;
}
CMirMsgBox3D::~CMirMsgBox3D()
{
}
BOOL CMirMsgBox3D::Load(CWHWilImageData* pxImage)
{
CMirMsgBox::Load(pxImage);
m_pxWndImage = pxImage;
D3DWILTextr_Invalidate(pxImage->m_szWilFileName,_WNDIMGINDX_MSGBOX1);
D3DWILTextr_DestroyTexture(pxImage->m_szWilFileName,_WNDIMGINDX_MSGBOX1);
pxImage->NewSetIndex(_WNDIMGINDX_MSGBOX1);
D3DWILTextr_CreateEmptyTexture(pxImage->m_szWilFileName,_WNDIMGINDX_MSGBOX1,pxImage->m_lpstNewCurrWilImageInfo->shWidth,
pxImage->m_lpstNewCurrWilImageInfo->shHeight,(WORD*)pxImage->m_pbCurrImage,D3DTEXTR_TRANSPARENTBLACK);
D3DWILTextr_Invalidate(pxImage->m_szWilFileName,_WNDIMGINDX_MSGBOX2);
D3DWILTextr_DestroyTexture(pxImage->m_szWilFileName,_WNDIMGINDX_MSGBOX2);
pxImage->NewSetIndex(_WNDIMGINDX_MSGBOX2);
D3DWILTextr_CreateEmptyTexture(pxImage->m_szWilFileName,_WNDIMGINDX_MSGBOX2,pxImage->m_lpstNewCurrWilImageInfo->shWidth,
pxImage->m_lpstNewCurrWilImageInfo->shHeight,(WORD*)pxImage->m_pbCurrImage,D3DTEXTR_TRANSPARENTBLACK);
return TRUE;
}
BOOL CMirMsgBox3D::CreateWnd(CWHWilImageData* pxWndImage, BOOL bCanMove, INT nStartX, INT nStartY, INT nWidth, INT nHeight)
{
m_nID = _WND_ID_MESSAGEBOX;
m_pxWndImage = pxWndImage;
m_bCanMove = bCanMove;
Load(pxWndImage);
m_pxWndImage->NewSetIndex(_WNDIMGINDX_MSGBOX1);
SetRect(&m_rcImgWnd, nStartX, nStartY,
nStartX+m_pxWndImage->m_lpstNewCurrWilImageInfo->shWidth,
nStartY+m_pxWndImage->m_lpstNewCurrWilImageInfo->shHeight);
( ! nWidth ) ? m_nWidth = m_rcImgWnd.right -m_rcImgWnd.left: m_nWidth = nWidth;
( ! nHeight ) ? m_nHeight =m_rcImgWnd.bottom-m_rcImgWnd.top : m_nHeight = nHeight;
SetRect(&m_rcWnd, nStartX, nStartY, nStartX+m_nWidth, nStartY+m_nHeight);
D3DVECTOR vNorm(0, 0, -1);
m_avMagic[0] = D3DVERTEX(D3DVECTOR(-0.5f, 0.5f, 0), vNorm, 0, 0);
m_avMagic[1] = D3DVERTEX(D3DVECTOR(-0.5f,-0.5f, 0), vNorm, 0, 1);
m_avMagic[2] = D3DVERTEX(D3DVECTOR( 0.5f, 0.5f, 0), vNorm, 1, 0);
m_avMagic[3] = D3DVERTEX(D3DVECTOR( 0.5f,-0.5f, 0), vNorm, 1, 1);
return FALSE;
}
BOOL CMirMsgBox3D::ShowMessageBox(CHAR* szMgs,INT nType,INT nImgIndex) // Show Message box with Initialization
{
m_nFrameImgIdx = (nType&128) ? _WNDIMGINDX_MSGBOX2:_WNDIMGINDX_MSGBOX1;
D3DWILTextr_Invalidate(m_pxWndImage->m_szWilFileName, m_nFrameImgIdx);
D3DWILTextr_Restore(m_pxWndImage->m_szWilFileName, m_nFrameImgIdx, g_xMainWnd.Get3DDevice());
CMirMsgBox::ShowMessageBox(szMgs,nType,nImgIndex);
m_bActive = TRUE;
return TRUE;
}
BOOL CMirMsgBox3D::HideMessageBox(VOID) // Hide Message box
{
m_bActive = FALSE;
return FALSE;
}
BOOL CMirMsgBox3D::DestoryMessageBox(VOID) // DestoryMessage box
{
m_bActive = FALSE;
m_bInited = FALSE;
m_bSet = FALSE;
m_xMsg.ClearAllNodes();
return TRUE;
}
BOOL CMirMsgBox3D::OnKeyDown(WPARAM wParam,LPARAM lParam)
{
return TRUE;
}
BOOL CMirMsgBox3D::RenderMessageBox(INT nLoopTIme)
{
INT nCount;
RenderBox();
if(m_bActive&&m_bInited&&m_bSet)
{
// 柳楼 嘛绢具 且锭父 嘛阑巴
// 嘛阑 捞固瘤 康开 犬牢
POINT xTxtPos;
m_xBoxPos.x = m_rcWnd.left;
m_xBoxPos.y = m_rcWnd.top;
nCount = m_xMsg.GetCounter();
m_xMsg.MoveCurrentToTop();
xTxtPos.x = m_xBoxPos.x +24;
switch(nCount)
{
case 1: // 嘛阑 临捞 1俺 挥老锭
{
xTxtPos.y = 68;
INT n = strlen(m_szMsg);
if(n<WRITESTRLENTH)
{
xTxtPos.x= xTxtPos.x + (WRITESTRLENTH-n)*2;
}
break;
}
case 2: // 嘛阑 临捞 2俺 老锭
{
xTxtPos.y = 61;
break;
}
case 3: // 嘛阑 临捞 3俺 老锭
{
xTxtPos.y = 54;
break;
}
case 4: // 嘛阑 临捞 4俺 老锭
{
xTxtPos.y = 47;
break;
}
case 5: // 嘛阑 临捞 5俺 老锭
{
xTxtPos.y = 40;
break;
}
case 6: // 嘛阑 临捞 6俺 老锭
{
xTxtPos.y = 33;
break;
}
default: // 嘛阑 临捞 7俺 捞惑老 版快
{
xTxtPos.y = 26;
break;
}
}
for(int i = 0 ; i < nCount ; i++)
{
g_xMainWnd.PutsHan(NULL,xTxtPos.x,m_xBoxPos.y+xTxtPos.y,RGB(255,255,255),RGB(0,0,0),*m_xMsg.GetCurrentData());
xTxtPos.y = xTxtPos.y + 16;
m_xMsg.MoveNextNode();
}
// Draw Button
switch(m_nType)
{
case MSG_BTN_YESNO:
case MSG_BTN_YESNO|MSG_EDITEXIST:
{
m_nStart=1;
m_nEnd = 3;
m_xMsgBtn[1].ChangeRect(m_xBoxPos.x+78,m_xBoxPos.y+134);
m_xMsgBtn[2].ChangeRect(m_xBoxPos.x+210,m_xBoxPos.y+134);
break;
}
case MSG_BTN_YESNOCANCLE:
case MSG_BTN_YESNOCANCLE|MSG_EDITEXIST:
{
m_nStart=1;
m_nEnd = 4;
m_xMsgBtn[1].ChangeRect(m_xBoxPos.x+54,m_xBoxPos.y+134);
m_xMsgBtn[2].ChangeRect(m_xBoxPos.x+144,m_xBoxPos.y+134);
m_xMsgBtn[3].ChangeRect(m_xBoxPos.x+234,m_xBoxPos.y+134);
break;
}
case MSG_BTN_OK:
{
m_nStart=0;
m_nEnd = 1;
m_xMsgBtn[0].ChangeRect(m_xBoxPos.x+144,m_xBoxPos.y+134);
break;
}
case MSG_BTN_OK|MSG_EDITEXIST:
default:
{
m_nStart=0;
m_nEnd = 1;
m_xMsgBtn[0].ChangeRect(m_xBoxPos.x+260,m_xBoxPos.y+134);
break;
}
}
for(i = m_nStart; i< m_nEnd; i++)
{
m_xMsgBtn[i].ShowGameBtn();
}
return FALSE;
}
return TRUE;
}
BOOL CMirMsgBox3D::RenderBox(VOID)
{
if ( m_bActive )
{
if ( g_xMainWnd.Get3DDevice() )
{
D3DVECTOR vTrans;
D3DMATRIX matTrans;
D3DMATRIX matScale;
D3DMATRIX matWorld;
D3DMATRIX matWorldOriginal;
D3DMATERIAL7 mtrl;
if( SUCCEEDED(g_xMainWnd.Get3DDevice()->BeginScene()))
{
g_xMainWnd.Get3DDevice()->GetTransform(D3DTRANSFORMSTATE_WORLD, &matWorldOriginal);
m_pxWndImage->NewSetIndex(m_nFrameImgIdx);
vTrans.x = (FLOAT)m_rcWnd.left+(FLOAT)(m_rcImgWnd.right-m_rcImgWnd.left)/2-400;
vTrans.y = (FLOAT)-m_rcWnd.top-(FLOAT)(m_rcImgWnd.bottom-m_rcImgWnd.top)/2+300;
vTrans.z = 0;
D3DUtil_SetTranslateMatrix(matTrans, vTrans);
D3DUtil_SetScaleMatrix(matScale, (FLOAT)m_rcImgWnd.right-m_rcImgWnd.left, (FLOAT)m_rcImgWnd.bottom-m_rcImgWnd.top, 0.0f);
D3DMath_MatrixMultiply(matWorld, matScale, matTrans);
g_xMainWnd.Get3DDevice()->SetTransform(D3DTRANSFORMSTATE_WORLD, &matWorld);
if ( m_bFocused )
{
g_xMainWnd.Get3DDevice()->SetTexture(0, D3DWILTextr_GetSurface(m_pxWndImage->m_szWilFileName, m_nFrameImgIdx));
D3DUtil_InitMaterial(mtrl,
(FLOAT)255/255.0f,
(FLOAT)255/255.0f,
(FLOAT)255/255.0f);
mtrl.diffuse.a = 200/255.0f;
g_xMainWnd.Get3DDevice()->SetMaterial(&mtrl);
}
else
{
g_xMainWnd.Get3DDevice()->SetTexture(0, D3DWILTextr_GetSurface(m_pxWndImage->m_szWilFileName, m_nFrameImgIdx));
D3DUtil_InitMaterial(mtrl,
(FLOAT)255/255.0f,
(FLOAT)255/255.0f,
(FLOAT)255/255.0f);
mtrl.diffuse.a = 170/255.0f;
g_xMainWnd.Get3DDevice()->SetMaterial(&mtrl);
}
g_xMainWnd.Get3DDevice()->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, TRUE );
g_xMainWnd.Get3DDevice()->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, TRUE);
g_xMainWnd.Get3DDevice()->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
g_xMainWnd.Get3DDevice()->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
g_xMainWnd.Get3DDevice()->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
g_xMainWnd.Get3DDevice()->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE);
g_xMainWnd.Get3DDevice()->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
g_xMainWnd.Get3DDevice()->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX, m_avMagic, 4, NULL);
g_xMainWnd.Get3DDevice()->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
g_xMainWnd.Get3DDevice()->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, FALSE);
g_xMainWnd.Get3DDevice()->SetRenderState(D3DRENDERSTATE_SRCBLEND , D3DBLEND_ONE);
g_xMainWnd.Get3DDevice()->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO);
g_xMainWnd.Get3DDevice()->SetTransform(D3DTRANSFORMSTATE_WORLD, &matWorldOriginal);
g_xMainWnd.Get3DDevice()->EndScene();
}
}
}
return TRUE;
}
VOID CMirMsgBox3D::MoveWnd(POINT ptMouse) // Move Window
{
if ( m_bActive && m_bFocused && m_bCanMove )
{
SetRect(&m_rcWnd, ptMouse.x-m_bGrabbedMousePos.x, ptMouse.y-m_bGrabbedMousePos.y,
ptMouse.x-m_bGrabbedMousePos.x+m_nWidth, ptMouse.y-m_bGrabbedMousePos.y+m_nHeight);
}
}
HRESULT CMirMsgBox3D::OnButtonDown(POINT tpMouse) // Button Down
{
if(CMirMsgBox::OnButtonDown(tpMouse)==1) return 0;
if(IsInRect(tpMouse.x,tpMouse.y,m_rcWnd))
{
m_bFocused = TRUE;
if ( m_bActive && m_bFocused && m_bCanMove ) // Get the gaps between Mouse and Window
{
m_bGrabbedMousePos.x = tpMouse.x - m_rcWnd.left;
m_bGrabbedMousePos.y = tpMouse.y - m_rcWnd.top;
}
}
return 0;
}
HRESULT CMirMsgBox3D::OnButtonUp(POINT tpMouse) // Button Up
{
m_bFocused = FALSE;
return CMirMsgBox::OnButtonUp(tpMouse);
}
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