📄 questwnd.cpp
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/******************************************************************************************************************
葛碘疙:
累己磊:
累己老:
[老磊][荐沥磊] : 荐沥 郴侩
*******************************************************************************************************************/
#include "StdAfx.h"
CQuestWnd::CQuestWnd()
{
Init();
}
CQuestWnd::~CQuestWnd()
{
Destroy();
}
VOID CQuestWnd::Init()
{
CGameWnd::Init();
m_xQuestBtn.Init();
}
VOID CQuestWnd::Destroy()
{
CGameWnd::Destroy();
}
VOID CQuestWnd::CreateQuestWnd(INT nID, CWHWilImageData* pxWndImage, INT nFrameImgIdx, INT nStartX, INT nStartY, INT nWidth, INT nHeight, BOOL bCanMove)
{
CreateGameWnd(nID, pxWndImage, nFrameImgIdx, bCanMove, nStartX, nStartY, nWidth, nHeight);
m_xQuestBtn.CreateGameBtn(pxWndImage, 630, 631, nStartX+567, nStartY+413);
}
VOID CQuestWnd::ShowQuestWnd()
{
ShowGameWnd();
m_xQuestBtn.ShowGameBtn();
}
BOOL CQuestWnd::OnLButtonUp(POINT ptMouse)
{
if ( m_xQuestBtn.OnLButtonUp(ptMouse) ) return TRUE;
return FALSE;
}
BOOL CQuestWnd::OnLButtonDown(POINT ptMouse)
{
if ( m_xQuestBtn.OnLButtonDown(ptMouse) ) return TRUE;
return FALSE;
}
VOID CQuestWnd::OnMouseMove(POINT ptMouse)
{
m_xQuestBtn.ChangeRect(m_rcWnd.left+567, m_rcWnd.top+413);
m_xQuestBtn.OnMouseMove(ptMouse);
}
VOID CQuestWnd::SetStatusBtnInit()
{
m_xQuestBtn.SetBtnState(_BTN_STATE_NORMAL);
}
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