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📄 sprdfn.cpp

📁 传奇2客户端源码
💻 CPP
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	SetEffectInfo(&m_stMagicSpr[23],    0,    4, 100, _IMAGE_MONMAGIC,    _MONMAGIC_KEPAL, 2, 3, 100, 100, 100, 150, 150, 150);	
	SetEffectInfo(&m_stMagicSpr[24],  300,  320, 100, _IMAGE_MONMAGIC,  _MONMAGIC_EXPLODE, 2, 3, 100, 100,  50, 150, 150,  75);	
	SetEffectInfo(&m_stMagicSpr[25],   20,   30, 100, _IMAGE_MONMAGIC,   _MONMAGIC_BLACK1, 2, 3, 100, 100, 100, 150, 150, 150);	
	SetEffectInfo(&m_stMagicSpr[26],   40,   50, 100, _IMAGE_MONMAGIC,   _MONMAGIC_BLACK2, 2, 3, 100, 100, 100, 150, 150, 150);	
	SetEffectInfo(&m_stMagicSpr[27],   80,   86, 100, _IMAGE_MONMAGIC,  _MONMAGIC_ANTHEAL, 2, 3, 100, 100, 100, 150, 150, 150);	
	SetEffectInfo(&m_stMagicSpr[28],  200,  208, 100, _IMAGE_MONMAGIC, _MONMAGIC_GREATANT, 2, 3, 100, 100, 100, 150, 150, 150);	
	SetEffectInfo(&m_stMagicSpr[29],  280,  289, 100, _IMAGE_MONMAGIC,	   _MONMAGIC_RED1, 2, 3, 100, 100, 100, 150, 150, 150);	
	SetEffectInfo(&m_stMagicSpr[30],   40,   50, 100, _IMAGE_MONMAGIC,     _MONMAGIC_RED2, 2, 3, 100, 100, 100, 150, 150, 150);	
	SetEffectInfo(&m_stMagicSpr[31],  220,  227, 100, _IMAGE_MONMAGIC,      _MONMAGIC_ANT, 2, 3, 100, 100, 100, 150, 150, 150);	
	SetEffectInfo(&m_stMagicSpr[32],  240,  246, 100, _IMAGE_MONMAGIC,  _MONMAGIC_WORKANT, 2, 3, 100, 100, 100, 150, 150, 150);	
	SetEffectInfo(&m_stMagicSpr[33],  440,  446, 100, _IMAGE_MONMAGIC, _MONMAGIC_COWGHOST, 2, 3, 100, 100, 100, 150, 150, 150);	// 快搁蓖空.
	SetEffectInfo(&m_stMagicSpr[34],  980,  986, 100, _IMAGE_MONMAGIC,    _MONMAGIC_SINSU, 2, 3, 100, 100, 100, 150, 150, 150);	// 脚荐.
	SetEffectInfo(&m_stMagicSpr[35],  600,  606, 100, _IMAGE_MONMAGIC,   _MONMAGIC_ZOMBIE, 2, 3, 100, 100, 100, 150, 150, 150);	// 粱厚.
	SetEffectInfo(&m_stMagicSpr[36],  720,  728, 100, _IMAGE_MONMAGIC, _MONMAGIC_JUMAWANG, 2, 3, 100, 100, 100, 150, 150, 150);	// 林付空.

	SetEffectInfo(&m_stMagicSpr[37], 1240, 1241, 100, _IMAGE_MONMAGIC,         _MONMAGIC_CHIM, 2, 3, 100, 100, 100, 150, 150, 150, 255, 255, 255, _BLEND_NORMAL, 255);	// 促农魔.
	SetEffectInfo(&m_stMagicSpr[38], 1400, 1401, 100, _IMAGE_MONMAGIC,        _MONMAGIC_ARROW, 2, 3, 100, 100, 100, 150, 150, 150, 255, 255, 255, _BLEND_NORMAL, 255);	// 泵荐版厚拳混.
	SetEffectInfo(&m_stMagicSpr[39], 1070, 1071, 100, _IMAGE_MONMAGIC,      _MONMAGIC_MAARROW, 2, 3, 100, 100, 100, 150, 150, 150, 255, 255, 255, _BLEND_NORMAL, 255);	// 付泵荤拳混.
	SetEffectInfo(&m_stMagicSpr[40],  800,  806, 100, _IMAGE_MONMAGIC,      _MONMAGIC_DUALAXE, 2, 3, 100, 100, 100, 150, 150, 150, 255, 255, 255, _BLEND_NORMAL, 255);	// 街档尝秦榜带瘤扁.
	SetEffectInfo(&m_stMagicSpr[41],  520,  527, 100, _IMAGE_MONMAGIC,     _MONMAGIC_COWFLAME, 2, 3, 100, 100, 100, 150, 150, 150);	// 拳堪快搁蓖.
	SetEffectInfo(&m_stMagicSpr[42],  360,  370, 100, _IMAGE_MONMAGIC,  _MONMAGIC_BIGGINE_ATT, 2, 3, 100, 100, 100, 150, 150, 150);	// 盟锋脚 傍拜.
	SetEffectInfo(&m_stMagicSpr[43],  380,  400, 100, _IMAGE_MONMAGIC, _MONMAGIC_BIGGINE_CHAR, 2, 3, 100, 100, 100, 150, 150, 150);	// 盟锋脚俊 傍拜寸窃.
	SetEffectInfo(&m_stMagicSpr[44],  320,  330,  70, _IMAGE_MONMAGIC,     _MONMAGIC_SANDFISH, 2, 3, 100, 100, 100, 150, 150, 150,  10,  10,  10, _BLEND_LIGHTINV, 0);		// 荤绢傍拜.
	SetEffectInfo(&m_stMagicSpr[45],  260,  266, 100, _IMAGE_MONMAGIC,       _MONMAGIC_BAODIE, 2, 3, 100, 100, 100, 150, 150, 150);	// 官焊崔靛磷澜.
	SetEffectInfo(&m_stMagicSpr[46],  880,  886, 150, _IMAGE_MONMAGIC,        _MONMAGIC_SSEGI, 2, 3, 100, 100, 100, 150, 150, 150, 255, 255, 255, _BLEND_LIGHTINV, 15);		// 禁扁唱规鸥咀.
	SetEffectInfo(&m_stMagicSpr[47],   60,   70, 100, _IMAGE_MONMAGIC,    _MONMAGIC_SINGI_DIE, 2, 3, 100, 100, 100, 150, 150, 150);	// 阁胶磐磷扁. 版癌渴扁荤, 全狼, 孺狼付过荤. // 规氢备喊篮 绝促.
	SetEffectInfo(&m_stMagicSpr[48],  680,  689, 100, _IMAGE_MONMAGIC,     _MONMAGIC_HUSU_DIE, 2, 3, 100, 100, 100, 150, 150, 150);	// 倾荐酒厚磷扁.
	SetEffectInfo(&m_stMagicSpr[49],  700,  708, 100, _IMAGE_MONMAGIC,   _MONMAGIC_ZOMBIE_DIE, 2, 3, 100, 100, 100, 150, 150, 150);	// 粱厚磷扁.

	SetEffectInfo(&m_stMagicSpr[50],  980,  983, 10, _IMAGE_MAGIC,	_SKILL_SINSU, 3, 4, 150, 150, 150, 200, 150, 180, 255, 255, 255, _BLEND_NORMAL, 255);	// 脚荐.

	SetEffectInfo(&m_stMagicSpr[51],  1770,  1790, 100, _IMAGE_MONMAGIC,  _MONMAGIC_EXPLODE1, 2, 3, 100, 100,  50, 150, 150,  75);	

	//~~~ Explosion Frame Define. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	SetEffectInfo(&m_stExplosionSpr[0],  200,  220,  80, _IMAGE_MAGIC, _SKILL_HANGMAJINBUB, 4, 5, 200, 150,  60, 255, 170, 100, 255, 255, 255, _BLEND_LIGHTINV, 0, 1);// 亲付柳过.
	SetEffectInfo(&m_stExplosionSpr[1],  170,  190,  80, _IMAGE_MAGIC,    _SKILL_DEJIWONHO, 4, 5, 120, 170, 220, 160, 210, 255, 255, 255, 255, _BLEND_LIGHTINV, 0, 1);// 措瘤盔龋.
	SetEffectInfo(&m_stExplosionSpr[2],  580,  590, 100, _IMAGE_MAGIC,     _SKILL_FIREBALL, 2, 3, 120, 170, 220, 160, 210, 255);	// 拳堪厘.
	SetEffectInfo(&m_stExplosionSpr[3], 1140, 1150, 100, _IMAGE_MAGIC,    _SKILL_FIRECHARM, 2, 3, 120, 170, 220, 160, 210, 255);	// 气混拌.
	SetEffectInfo(&m_stExplosionSpr[4], 1800, 1810, 100, _IMAGE_MAGIC,    _SKILL_FIREBALL2, 2, 3, 120, 170, 220, 160, 210, 255);	// 陛碍拳堪厘.
	SetEffectInfo(&m_stExplosionSpr[5],  820,  830, 100, _IMAGE_MAGIC,     _SKILL_BIGCLOAK, 4, 5, 200, 210, 190, 200, 150, 180);	// 措篮脚.
	//~~~ Monster Explosion Frame Define. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	SetEffectInfo(&m_stExplosionSpr[6],  100,  110, 100, _IMAGE_MONMAGIC, _MONMAGIC_ANTHEAL, 2, 3, 100, 100, 100, 150, 150, 150);	// 规氢备喊篮 绝促.

	SetEffectInfo(&m_stExplosionSpr[7], 2360, 2379, 100, _IMAGE_MAGIC,	_SKILL_SINSU, 3, 4, 150, 150, 150, 200, 150, 180, 255, 255, 255, _BLEND_NORMAL, 255);	// 脚荐.
}



VOID CSprite::SetMonFrameInfo(WORD wMonNum)
{
/*	//~~~ Monster 胶橇扼捞飘 汲沥. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	SetSprDfn(&m_stMonSpr[0],    0,  4, 300);			// 蜡绒悼累.
	SetSprDfn(&m_stMonSpr[1],   80,  6, 130);			// 叭扁悼累.
	SetSprDfn(&m_stMonSpr[2],  160,  6, 120);			// 老馆傍拜悼累1.
	SetSprDfn(&m_stMonSpr[3],  240,  2, 300);			// 嘎扁悼累.
	SetSprDfn(&m_stMonSpr[4],  320, 10, 150);			// 磷扁悼累.
	SetSprDfn(&m_stMonSpr[5],  400,  6, 150);			// 老馆傍拜悼累2.
	SetSprDfn(&m_stMonSpr[6],  480, 10, 150);			// 付过傍拜悼累1.
	SetSprDfn(&m_stMonSpr[7],  560, 10, 150);			// 付过傍拜悼累2.
	SetSprDfn(&m_stMonSpr[8],  640,  6, 150);			// 唱鸥唱扁, 荤扼瘤扁.
	SetSprDfn(&m_stMonSpr[9],  720,  6, 150);			// 漂荐悼累1.
*/
	// 0. Monster Mtn -> 蜡绒悼累.
	switch ( wMonNum )
	{
	case  0: case  1: case  2: case  3: case  4: case  5: case  6: case  7: case  8: case  9:
		SetSprDfn(&m_stMonSpr[0],    0,  4, 300);		
	default:
		SetSprDfn(&m_stMonSpr[0],    0,  4, 300);		
		break;
	}

	// 1. Monster Mtn -> 叭扁悼累.
	SetSprDfn(&m_stMonSpr[1],    80,  6, 90);

	// 2. Monster Mtn -> 老馆傍拜悼累1.
	switch ( wMonNum )
	{
	case  0: case  1: case  2: case 12: case 99:	
		SetSprDfn(&m_stMonSpr[2],  160,  6, 120);	// 历颇, 具青蓖, 纳迫肺橇, 斑, 官坷崔靛.
		break;
	case 14: case 16: case 92:
		SetSprDfn(&m_stMonSpr[2],  160,  6, 140);	// 捍侩俺固, 靛抄俺固, 促帮.
		break;
	case  3: case  5: case  6: case  7: case  8: case  9: case 15: case 19: case 93: case 96: case 97: case 98:
		SetSprDfn(&m_stMonSpr[2],  160,  6, 150);	// 荤鲍, 官捻啊福唱, 官磊匡, 摹蜡俺固, 癌林俺固, 沸, 穿付空, 饭叼啊福唱, 单唱啊促内, 器风俺固, 浅归, 穿付空1.
		break;
	case  4: case 10: case 11: case 13: case 17: case 18: case 94:
		SetSprDfn(&m_stMonSpr[2],  160,  6, 170);	// 籍厘牢, 葛叼怜, 葛叼怜1, 穿付过肺, 穿付厚厘, 穿付, 荤绢.
		break;
	default:
		SetSprDfn(&m_stMonSpr[2],  160,  6, 130);	
		break;
	}

	// 3. Monster Mtn -> 嘎扁悼累.
	switch ( wMonNum )
	{
	case  0: case  1: case  2: case  3: case  4: case  5: case  6: case  7: case  8: case  9:
		SetSprDfn(&m_stMonSpr[3],  240,  2, 300);	
		break;
	case  116:										// 富.
	case  117:										
	case  118:										
		SetSprDfn(&m_stMonSpr[3],  240, 3, 160);		

	default:
		SetSprDfn(&m_stMonSpr[3],  240,  2, 300);	
		break;
	}

	// 4. Monster Mtn -> 磷扁悼累.
	switch ( wMonNum )
	{
	case  94:										// 荤绢
		SetSprDfn(&m_stMonSpr[4],  320, 10, 160);		
		break;
	case  30:										// 苟内.
		SetSprDfn(&m_stMonSpr[4],  320, 4, 160);		
		break;
	case  104:										// 利岿付.
		SetSprDfn(&m_stMonSpr[4],  320, 20, 160);		
		break;
	default:
		SetSprDfn(&m_stMonSpr[4],  320, 10, 165);
		break;
	}

	// 5. Monster Mtn -> 老馆傍拜悼累2.
	switch ( wMonNum )
	{
	case  0: case  1: case  2: case  3: case  4: case  5: case  6: case  7: case  8: case  9:
		SetSprDfn(&m_stMonSpr[5],  400,  6, 150);
		break;
	default:
		SetSprDfn(&m_stMonSpr[5],  400,  6, 150);		
		break;
	}

	// 6. Monster Mtn -> 付过傍拜悼累1.
	switch ( wMonNum )
	{
	case  0: case  1: case  2: case  3: case  4: case  5: case  6: case  7: case  8: case  9:
		SetSprDfn(&m_stMonSpr[6],  480, 10, 150);		
		break;
	default:
		SetSprDfn(&m_stMonSpr[6],  480, 10, 150);		
		break;
	}

	// 7. Monster Mtn -> 付过傍拜悼累2.
	switch ( wMonNum )
	{
	case  0: case  1: case  2: case  3: case  4: case  5: case  6: case  7: case  8: case  9:
		SetSprDfn(&m_stMonSpr[7],  560, 10, 150);		
		break;
	default:
		SetSprDfn(&m_stMonSpr[7],  560, 10, 150);		
		break;
	}

	// 8. Monster Mtn -> 荤扼瘤扁, 唱鸥唱扁 悼累.
	switch ( wMonNum )
	{
	case  0: case  1: case  2: case  3: case  4: case  5: case  6: case  7: case  8: case  9:
		SetSprDfn(&m_stMonSpr[8],  640,  10, 150);		
		break;
	case 83:	// 林付脚厘.
		SetSprDfn(&m_stMonSpr[8],  640,  6, 150);		
		break;
	case 84:	// 林付龋过.
		SetSprDfn(&m_stMonSpr[8],  640,  6, 150);		
		break;
	case 85:	// 林付空.
		SetSprDfn(&m_stMonSpr[8],  640,  20, 150);		
		break;
	default:
		SetSprDfn(&m_stMonSpr[8],  640,  10, 150);		
		break;
	}

	// 9. Monster Mtn -> 漂荐悼累1.
	switch ( wMonNum )
	{
	case  0: case  1: case  2: case  3: case  4: case  5: case  6: case  7: case  8: case  9:
		SetSprDfn(&m_stMonSpr[9],  720,  6, 150);		
		break;
	default:
		SetSprDfn(&m_stMonSpr[9],  720,  6, 150);		
		break;
	}
}



BOOL CSprite::SetWeaponOrder(CHAR* szFileName)
{
	HANDLE	hFile;

	hFile = CreateFile(szFileName, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);

	if ( hFile != INVALID_HANDLE_VALUE )
	{
		DWORD		dwReadLen;
		ReadFile(hFile, &m_bWOrder, _MAX_HERO_REALFRAME, &dwReadLen, NULL);
		CloseHandle(hFile);
		return TRUE;
	}

	return FALSE;
}

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