📄 horsewnd.cpp
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/******************************************************************************************************************
葛碘疙:
累己磊:
累己老:
[老磊][荐沥磊] : 荐沥 郴侩
*******************************************************************************************************************/
#include "StdAfx.h"
CHorseWnd::CHorseWnd()
{
Init();
}
CHorseWnd::~CHorseWnd()
{
Destroy();
}
VOID CHorseWnd::Init()
{
CGameWnd::Init();
m_xHorseBtn.Init();
}
VOID CHorseWnd::Destroy()
{
CGameWnd::Destroy();
}
VOID CHorseWnd::CreateHorseWnd(INT nID, CWHWilImageData* pxWndImage, INT nFrameImgIdx, INT nStartX, INT nStartY, INT nWidth, INT nHeight, BOOL bCanMove)
{
CreateGameWnd(nID, pxWndImage, nFrameImgIdx, bCanMove, nStartX, nStartY, nWidth, nHeight);
m_xHorseBtn.CreateGameBtn(pxWndImage, 630, 631, nStartX+567, nStartY+413);
}
VOID CHorseWnd::ShowHorseWnd()
{
ShowGameWnd();
m_xHorseBtn.ShowGameBtn();
}
BOOL CHorseWnd::OnLButtonUp(POINT ptMouse)
{
if ( m_xHorseBtn.OnLButtonUp(ptMouse) ) return TRUE;
return FALSE;
}
BOOL CHorseWnd::OnLButtonDown(POINT ptMouse)
{
if ( m_xHorseBtn.OnLButtonDown(ptMouse) ) return TRUE;
return FALSE;
}
VOID CHorseWnd::OnMouseMove(POINT ptMouse)
{
m_xHorseBtn.ChangeRect(m_rcWnd.left+567, m_rcWnd.top+413);
m_xHorseBtn.OnMouseMove(ptMouse);
}
VOID CHorseWnd::SetStatusBtnInit()
{
m_xHorseBtn.SetBtnState(_BTN_STATE_NORMAL);
}
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