📄 interface.cpp
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for( INT nCnt = 0; nCnt < _MAX_INTER_BTN; nCnt++ )
{
if ( m_xInterBtn[nCnt].OnLButtonDown(ptMouse) )
return TRUE;
}
INT nInterfaceWndInRect;
nInterfaceWndInRect = GetWindowInMousePos(ptMouse);
if ( nInterfaceWndInRect != -1 )
{
switch ( nInterfaceWndInRect )
{
case _WND_ID_INVENTORY:
if ( !m_xInventoryWnd.OnLButtonDown(&m_stCommonItem, ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_STATUS:
if ( !m_xStatusWnd.OnLButtonDown(&m_stCommonItem, ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_STORE:
if ( !m_xStoreWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_EXCHANGE:
if ( !m_xExchangeWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_GUILDMASTER:
if ( !m_xGuildMasterWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_GUILD:
if ( !m_xGuildWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_GROUP:
if ( !m_xGroupWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_GROUPPOP:
if ( !m_xGroupPopWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_CHATPOP:
if ( !m_xChatPopWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_NPCCHAT: // 侩扁
if ( !m_xNPCWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_QUEST:
if ( !m_xQuestWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_OPTION:
if ( !m_xOptionWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
case _WND_ID_HORSE:
if ( !m_xHorseWnd.OnLButtonDown(ptMouse) )
WindowFocusChangedAndSetReadyMove(nInterfaceWndInRect, ptMouse);
break;
}
return TRUE;
}
else
AllWindowsFocusOff();
}
return FALSE;
}
/******************************************************************************************************************
窃荐疙 : CInterface::OnLButtonUp()
累己磊 :
累己老 :
格利 : Mouse LButtonUp捞 老绢车阑锭 牢磐其捞胶俊辑 且老阑 沥狼茄促.
涝仿 : POINT ptMouse
免仿 : BOOL
[老磊][荐沥磊] : 荐沥郴侩
*******************************************************************************************************************/
BOOL CInterface::OnLButtonUp(POINT ptMouse)
{
m_bMoveFocusedWnd = FALSE;
if ( m_xMsgBox.IsActive() ) // 侩扁
{
HRESULT hResult;
hResult = m_xMsgBox.OnButtonUp(ptMouse);
if ( hResult != 0 )
{
switch ( m_nIdxMsgBox )
{
case 12:
{
switch ( hResult ) // 俊叼飘 冠胶啊 绝澜.
{
case 2:
{
DWORD dwCurrTick = timeGetTime();
if ( (dwCurrTick - g_xGameProc.m_xMyHero.m_dwLastPKStruckTime> 10000) &&
(dwCurrTick - g_xGameProc.m_xMyHero.m_dwLastMagicTime > 10000) &&
(dwCurrTick - g_xGameProc.m_xMyHero.m_dwLastHitTime > 10000) ||
(g_xGameProc.m_xMyHero.m_bCurrMtn == _MT_DIE ) )
SendMessage(g_xMainWnd.GetSafehWnd(), WM_DESTROY, NULL, NULL);
else
{
DWORD dwFont, dwBack;
dwFont = GetChatColor(3);
dwBack = GetChatColor(2);
MsgAdd(dwFont, dwBack, "傈捧吝俊绰 立加阑 谗阑 荐 绝嚼聪促.");
}
}
break;
case 4:
m_xMsgBox.HideMessageBox();
break;
}
}
break;
}
}
}
else
{
if ( m_xScrlBar.OnLButtonUp(ptMouse) )
{
return TRUE;
}
for( INT nCnt = 0; nCnt < _MAX_INTER_BTN; nCnt++ )
{
if ( m_xInterBtn[nCnt].OnLButtonUp(ptMouse) )
{
switch ( nCnt )
{
case _BTN_ID_QUEST: WindowActivate(_WND_ID_QUEST); break;
case _BTN_ID_OPTION: WindowActivate(_WND_ID_OPTION); break;
case _BTN_ID_HORSE: WindowActivate(_WND_ID_HORSE); break;
case _BTN_ID_CHANGE: WindowActivate(_WND_ID_EXCHANGE); break;
case _BTN_ID_GUILD:
g_xClientSocket.SendGuildHome();
break;
case _BTN_ID_GROUP: WindowActivate(_WND_ID_GROUP); break;
case _BTN_ID_POPUP: WindowActivate(_WND_ID_CHATPOP); break;
case _BTN_ID_BAG: WindowActivate(_WND_ID_INVENTORY); break;
case _BTN_ID_MUGONG: m_bShowKey = !m_bShowKey; break;
case _BTN_ID_BELT:
{
if ( m_shBeltHeight >= 46 )
{
m_shBeltHeight = 46;
}
else if ( m_shBeltHeight <= 0 )
{
m_shBeltHeight = 0;
}
if ( m_shBeltHeight == 46 )
{
m_bBeltState = _BELT_STATE_DOWN;
}
else if ( m_shBeltHeight == 0 )
{
m_bBeltState = _BELT_STATE_UP;
}
}
break;
case _BTN_ID_EXIT:
{
CHAR szMsg[MAX_PATH];
HINSTANCE hLib;
m_nIdxMsgBox = 12;
hLib = LoadLibrary("Ats.dll"); // Load Dll
LoadString(hLib,m_nIdxMsgBox,szMsg, MAX_PATH);
FreeLibrary(hLib);
m_xMsgBox.ShowMessageBox(szMsg, 2); // YES/No ?
}
break;
case _BTN_ID_MAGIC:
if ( m_xStatusWnd.GetStatusWndType() != _TYPE_SETMAGIC )
{
if ( !WindowActivate(_WND_ID_STATUS) ) WindowActivate(_WND_ID_STATUS);
}
else
WindowActivate(_WND_ID_STATUS);
m_xStatusWnd.SetStatusWndType(_TYPE_SETMAGIC);
break;
case _BTN_ID_CHAR:
if ( m_xStatusWnd.GetStatusWndType() != _TYPE_EQUIP )
{
if ( !WindowActivate(_WND_ID_STATUS) ) WindowActivate(_WND_ID_STATUS);
}
else
WindowActivate(_WND_ID_STATUS);
m_xStatusWnd.SetStatusWndType(_TYPE_EQUIP);
break;
}
}
}
INT nInterfaceWndInRect;
nInterfaceWndInRect = GetWindowInMousePos(ptMouse);
// 阿 扩档快狼 OnLButtonUp狼 府畔蔼捞 TRUE捞搁 扩档快令绰 Close等促.
if ( nInterfaceWndInRect != -1 )
{
switch ( nInterfaceWndInRect )
{
case _WND_ID_INVENTORY: if ( m_xInventoryWnd.OnLButtonUp(&m_stCommonItem, ptMouse) ) WindowActivate(_WND_ID_INVENTORY); break;
case _WND_ID_STATUS: if ( m_xStatusWnd.OnLButtonUp(&m_stCommonItem, ptMouse) ) WindowActivate(_WND_ID_STATUS); break;
case _WND_ID_STORE: if ( m_xStoreWnd.OnLButtonUp(ptMouse) ) WindowActivate(_WND_ID_STORE); break;
case _WND_ID_EXCHANGE: if ( m_xExchangeWnd.OnLButtonUp(ptMouse) ) WindowActivate(_WND_ID_EXCHANGE); break;
case _WND_ID_GUILDMASTER:
{
if ( m_xGuildMasterWnd.OnLButtonUp(ptMouse) )
WindowActivate(_WND_ID_EXCHANGE);
break;
}
case _WND_ID_GUILD: if ( m_xGuildWnd.OnLButtonUp(ptMouse) ) WindowActivate(_WND_ID_GUILD); break;
case _WND_ID_GROUP: if ( m_xGroupWnd.OnLButtonUp(ptMouse) ) WindowActivate(_WND_ID_GROUP); break;
case _WND_ID_GROUPPOP: if ( m_xGroupPopWnd.OnLButtonUp(ptMouse) ) WindowActivate(_WND_ID_GROUPPOP); break;
case _WND_ID_CHATPOP: if ( m_xChatPopWnd.OnLButtonUp(ptMouse) ) WindowActivate(_WND_ID_CHATPOP); break;
case _WND_ID_QUEST: if ( m_xQuestWnd.OnLButtonUp(ptMouse) ) WindowActivate(_WND_ID_QUEST); break;
case _WND_ID_OPTION: if ( m_xOptionWnd.OnLButtonUp(ptMouse) ) WindowActivate(_WND_ID_OPTION); break;
case _WND_ID_HORSE: if ( m_xHorseWnd.OnLButtonUp(ptMouse) ) WindowActivate(_WND_ID_HORSE); break;
case _WND_ID_NPCCHAT: if ( m_xNPCWnd.OnLButtonUp(ptMouse) ) WindowActivate(_WND_ID_NPCCHAT); break; // 侩扁
}
return TRUE;
}
}
return FALSE;
}
/******************************************************************************************************************
窃荐疙 : CInterface::OnMouseMove()
累己磊 :
累己老 :
格利 : Mouse Move啊 老绢车阑锭 牢磐其捞胶俊辑 且老阑 沥狼茄促.
涝仿 : POINT ptMouse
免仿 : BOOL
[老磊][荐沥磊] : 荐沥郴侩
*******************************************************************************************************************/
BOOL CInterface::OnMouseMove(POINT ptMouse)
{
MoveTopWindow(ptMouse);
if ( m_xScrlBar.OnMouseMove(ptMouse) )
{
FLOAT fScrlRate;
fScrlRate = m_xScrlBar.GetScrlRate();
m_nFstLine = (m_xChat.GetCounter()-1)*fScrlRate;
return TRUE;
}
for( INT nCnt = 0; nCnt < _MAX_INTER_BTN; nCnt++ )
m_xInterBtn[nCnt].OnMouseMove(ptMouse);
INT nInterfaceWndInRect;
nInterfaceWndInRect = GetWindowInMousePos(ptMouse);
if ( nInterfaceWndInRect != -1 )
{
switch ( nInterfaceWndInRect )
{
case _WND_ID_INVENTORY:
m_xInventoryWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_STATUS:
m_xStatusWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_STORE:
m_xStoreWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_EXCHANGE:
m_xExchangeWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_GUILDMASTER:
m_xGuildMasterWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_GUILD:
m_xGuildWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_GROUP:
m_xGroupWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_GROUPPOP:
m_xGroupPopWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_CHATPOP:
m_xChatPopWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_QUEST:
m_xQuestWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_OPTION:
m_xOptionWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_HORSE:
m_xHorseWnd.OnMouseMove(ptMouse);
break;
case _WND_ID_NPCCHAT: // 侩扁
m_xNPCWnd.OnMouseMove(ptMouse);
break;
}
return TRUE;
}
else
{
m_xStatusWnd.SetStatusBtnInit();
m_xInventoryWnd.SetInvenBtnInit();
m_xChatPopWnd.SetStatusBtnInit();
m_xGuildMasterWnd.SetStatusBtnInit();
m_xOptionWnd.SetStatusBtnInit();
m_xQuestWnd.SetStatusBtnInit();
m_xHorseWnd.SetStatusBtnInit();
m_xExchangeWnd.SetStatusBtnInit();
}
return FALSE;
}
BOOL CInterface::OnScrollDown()
{
if ( IsTopWindow(m_xInventoryWnd.m_nID) )
{
m_xInventoryWnd.OnScrollDown();
}
else if ( IsTopWindow(m_xStatusWnd.m_nID) )
{
m_xStatusWnd.OnScrollDown();
}
else if (IsTopWindow(m_xNPCWnd.m_nID)) // 侩扁
{
m_xNPCWnd.OnScrollDown();
}
else
{
if ( !m_xChatPopWnd.m_bActive )
{
if ( m_nFstLine > 0 )
{
m_nFstLine--;
}
}
else
{
m_xChatPopWnd.OnScrollDown();
}
}
return TRUE;
}
BOOL CInterface::OnScrollUp()
{
if ( IsTopWindow(m_xInventoryWnd.m_nID) )
{
m_xInventoryWnd.OnScrollUp();
}
else if ( IsTopWindow(m_xStatusWnd.m_nID) )
{
m_xStatusWnd.OnScrollUp();
}
else if (IsTopWindow(m_xNPCWnd.m_nID)) // 侩扁
{
m_xNPCWnd.OnScrollUp();
}
else
{
if ( !m_xChatPopWnd.m_bActive )
{
if ( m_nFstLine < (m_xChat.GetCounter()-1) )
{
m_nFstLine++;
}
}
else
{
m_xChatPopWnd.OnScrollUp();
}
}
return TRUE;
}
BOOL CInterface::OnLButtonDoubleClick(POINT ptMouse)
{
if ( IsTopWindow(m_xInventoryWnd.m_nID) )
m_xInventoryWnd.OnLButtonDoubleClick(&m_stCommonItem, ptMouse);
return TRUE;
}
BOOL CInterface::OnKeyUp(WPARAM wParam, LPARAM lParam)
{
if ( m_xInventoryWnd.OnKeyUp(&m_stCommonItem, wParam, lParam) )
{
return TRUE;
}
return FALSE;
}
BOOL CInterface::OnKeyDown(WPARAM wParam, LPARAM lParam)
{
switch ( wParam )
{
case VK_RETURN:
break;
case VK_F9:
WindowActivate(_WND_ID_INVENTORY);
break;
case VK_F11:
if ( m_xStatusWnd.GetStatusWndType() != _TYPE_SETMAGIC )
{
if ( !WindowActivate(_WND_ID_STATUS) )
WindowActivate(_WND_ID_STATUS);
}
else
WindowActivate(_WND_ID_STATUS);
m_xStatusWnd.SetStatusWndType(_TYPE_SETMAGIC);
break;
}
INT nInterfaceWndInRect;
nInterfaceWndInRect = GetWindowInMousePos(g_xGameProc.m_ptMousePos);
if ( nInterfaceWndInRect != -1 )
{
if ( nInterfaceWndInRect == _WND_ID_STATUS )
{
if ( m_xStatusWnd.OnKeyDown(wParam, lParam, g_xGameProc.m_ptMousePos) )
return TRUE;
}
}
return FALSE;
}
VOID CInterface::OnSysKeyDown()
{
// F10 Key 喘啡阑锭.
if ( m_xStatusWnd.GetStatusWndType() != _TYPE_EQUIP )
{
if ( !WindowActivate(_WND_ID_STATUS) )
WindowActivate(_WND_ID_STATUS);
}
else
WindowActivate(_WND_ID_STATUS);
m_xStatusWnd.SetStatusWndType(_TYPE_EQUIP);
}
LRESULT CInterface::OnMsgInputted(WPARAM wParam, LPARAM lParam)
{
if ( m_xNPCWnd.OnMsgInputted() )
return TRUE;
return 0L;
}
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