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📄 stagedevice.h

📁 机器人仿真平台,和stage配合运行
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/* *  Player - One Hell of a Robot Server *  Copyright (C) 2000   *     Brian Gerkey, Kasper Stoy, Richard Vaughan, & Andrew Howard *                       * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//////////////////////////////////////////////////////////////////////////////// File: stagedevice.hh// Author: Andrew Howard// Date: 28 Nov 2000// Desc: Class for stage (simulated) devices//// CVS info://  $Source: /cvsroot/playerstage/code/player/server/drivers/stage/stagedevice.h,v $//  $Author: uid70980 $//  $Revision: 1.2 $//// Usage://  (empty)//// Theory of operation://  (empty)//// Known bugs://  (empty)//// Possible enhancements://  (empty)/////////////////////////////////////////////////////////////////////////////#ifndef _STAGEDEVICE_H#define _STAGEDEVICE_H// For length-specific types, error macros, etc//#include <playercommon.h>#include <device.h>#include <stage.h>// this is the root of the stage device filesystem name// actual directories have the username and instance appended// e.g. /tmp/stageIO.vaughan.0#define IOFILENAME "/tmp/stageIO"class StageDevice : public CDevice{  // constructor - info points to a single buffer containing the data,  // command and configuration buffers.  lock fd is an open  // filedescriptor. we'll lock the lockbyte'th byte in this file to  // control access to this device  public: StageDevice( player_stage_info_t* info,                         int lockfd, int lockbyte );  // used to keep a list of objects  public: StageDevice* next;   // Initialise the device  //  public: virtual int Setup();  // Terminate the device  //  public: virtual int Shutdown();      // Read data from the device  //  public: virtual size_t GetData(void* client,unsigned char* dest, size_t len,                                 uint32_t* timestamp_sec,                                 uint32_t* timestamp_usec);  // Write a command to the device  //  public: virtual void PutCommand(void* client, unsigned char * , size_t maxsize);  // Write configuration to the device  //  //public: virtual int PutConfig(CClientData*,unsigned char *, size_t maxsize);      // Simulator lock bookkeeping data and init method  //  private: int lock_fd;  private: int lock_byte;  private: void InstallLock( int fd, int index )           {lock_fd = fd; lock_byte = index;}  // these two methods are overrides of the CDevice definitions.  private: virtual void Lock();  private: virtual void Unlock();  // these are also overrides of CDevice; for Stage, they just  // call Lock() and Unlock()  private: virtual void SetupLock() { Lock(); }  private: virtual void SetupUnlock() { Unlock(); }  // Pointer to shared info buffers  //  public: player_stage_info_t *m_info;  public: size_t m_info_len;};#endif

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