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📄 dlgpointstre.cpp

📁 vc++数字图像处理 ,是一本很不错的介绍数字图像方面的书籍,这里有本书的全部源码
💻 CPP
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// DlgPointStre.cpp : implementation file//#include "stdafx.h"#include "ch1_1.h"#include "DlgPointStre.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CDlgPointStre dialogCDlgPointStre::CDlgPointStre(CWnd* pParent /*=NULL*/)	: CDialog(CDlgPointStre::IDD, pParent){	//{{AFX_DATA_INIT(CDlgPointStre)	m_bX1 = 0;	m_bY1 = 0;	m_bX2 = 0;	m_bY2 = 0;	//}}AFX_DATA_INIT}void CDlgPointStre::DoDataExchange(CDataExchange* pDX){	CDialog::DoDataExchange(pDX);	//{{AFX_DATA_MAP(CDlgPointStre)	DDX_Text(pDX, IDC_EDIT_X1, m_bX1);	DDV_MinMaxByte(pDX, m_bX1, 0, 255);	DDX_Text(pDX, IDC_EDIT_X2, m_bX2);	DDV_MinMaxByte(pDX, m_bY1, 0, 255);	DDX_Text(pDX, IDC_EDIT_Y1, m_bY1);	DDV_MinMaxByte(pDX, m_bX2, 0, 255);	DDX_Text(pDX, IDC_EDIT_Y2, m_bY2);	DDV_MinMaxByte(pDX, m_bY2, 0, 255);	//}}AFX_DATA_MAP}BEGIN_MESSAGE_MAP(CDlgPointStre, CDialog)	//{{AFX_MSG_MAP(CDlgPointStre)	ON_WM_LBUTTONDOWN()	ON_WM_MOUSEMOVE()	ON_WM_LBUTTONUP()	ON_WM_PAINT()	ON_EN_KILLFOCUS(IDC_EDIT_X1, OnKillfocusEditX1)	ON_EN_KILLFOCUS(IDC_EDIT_X2, OnKillfocusEditX2)	ON_EN_KILLFOCUS(IDC_EDIT_Y1, OnKillfocusEditY1)	ON_EN_KILLFOCUS(IDC_EDIT_Y2, OnKillfocusEditY2)	//}}AFX_MSG_MAPEND_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CDlgPointStre message handlersBOOL CDlgPointStre::OnInitDialog() {		// 调用默认OnInitDialog函数	CDialog::OnInitDialog();		// 获取绘制直方图的标签	CWnd* pWnd = GetDlgItem(IDC_COORD);		// 计算接受鼠标事件的有效区域	pWnd->GetClientRect(m_MouseRect);	pWnd->ClientToScreen(&m_MouseRect);		CRect rect;	GetClientRect(rect);	ClientToScreen(&rect);		m_MouseRect.top -= rect.top;	m_MouseRect.left -= rect.left;		// 设置接受鼠标事件的有效区域	m_MouseRect.top += 25;	m_MouseRect.left += 10;	m_MouseRect.bottom = m_MouseRect.top + 255;	m_MouseRect.right = m_MouseRect.left + 256;		// 初始化拖动状态	m_iIsDraging = 0;		return TRUE;  // return TRUE unless you set the focus to a control	              // EXCEPTION: OCX Property Pages should return FALSE}void CDlgPointStre::OnKillfocusEditX1() {	// 更新	UpdateData(TRUE);		// 判断是否下限超过上限	if (m_bX1 > m_bX2)	{		// 互换		BYTE bTemp = m_bX1;		m_bX1 = m_bX2;		m_bX2 = bTemp;		bTemp = m_bY1;		m_bY1 = m_bY2;		m_bY2 = bTemp;				// 更新		UpdateData(FALSE);	}		// 重绘	InvalidateRect(m_MouseRect, TRUE);}void CDlgPointStre::OnKillfocusEditX2() {	// 更新	UpdateData(TRUE);		// 判断是否下限超过上限	if (m_bX1 > m_bX2)	{		// 互换		BYTE bTemp = m_bX1;		m_bX1 = m_bX2;		m_bX2 = bTemp;		bTemp = m_bY1;		m_bY1 = m_bY2;		m_bY2 = bTemp;				// 更新		UpdateData(FALSE);	}		// 重绘	InvalidateRect(m_MouseRect, TRUE);}void CDlgPointStre::OnKillfocusEditY1() {	// 更新	UpdateData(TRUE);		// 重绘	InvalidateRect(m_MouseRect, TRUE);}void CDlgPointStre::OnKillfocusEditY2() {	// 更新	UpdateData(TRUE);		// 重绘	InvalidateRect(m_MouseRect, TRUE);}void CDlgPointStre::OnOK() {	// 判断是否下限超过上限	if (m_bX1 > m_bX2)	{		// 互换		BYTE bTemp = m_bX1;		m_bX1 = m_bX2;		m_bX2 = bTemp;		bTemp = m_bY1;		m_bY1 = m_bY2;		m_bY2 = bTemp;				// 更新		UpdateData(FALSE);	}		// 默认处理事件	CDialog::OnOK();}void CDlgPointStre::OnLButtonDown(UINT nFlags, CPoint point) {	// 当用户单击鼠标左键开始拖动	if(m_MouseRect.PtInRect(point))	{		CRect	rectTemp;				// 计算点1临近区域		rectTemp.left = m_MouseRect.left + m_bX1 - 2;		rectTemp.right = m_MouseRect.left + m_bX1 + 2;		rectTemp.top = 255 + m_MouseRect.top - m_bY1 - 2;		rectTemp.bottom = 255 + m_MouseRect.top - m_bY1 + 2;				// 判断用户是不是想拖动点1		if (rectTemp.PtInRect(point))		{						// 设置拖动状态1,拖动点1			m_iIsDraging = 1;						// 更改光标			::SetCursor(::LoadCursor(NULL, IDC_SIZEALL));		}		else		{			// 计算点2临近区域			rectTemp.left = m_MouseRect.left + m_bX2 - 2;			rectTemp.right = m_MouseRect.left + m_bX2 + 2;			rectTemp.top = 255 + m_MouseRect.top - m_bY2 - 2;			rectTemp.bottom = 255 + m_MouseRect.top - m_bY2 + 2;						// 判断用户是不是想拖动点2			if (rectTemp.PtInRect(point))			{								// 设置拖动状态为2,拖动点2				m_iIsDraging = 2;								// 更改光标				::SetCursor(::LoadCursor(NULL, IDC_SIZEALL));			}		}	}		// 默认单击鼠标左键处理事件	CDialog::OnLButtonDown(nFlags, point);}void CDlgPointStre::OnMouseMove(UINT nFlags, CPoint point) {	// 判断当前光标是否在绘制区域	if(m_MouseRect.PtInRect(point))	{		// 判断是否正在拖动		if (m_iIsDraging != 0)		{			// 判断正在拖动点1还是点2			if (m_iIsDraging == 1)			{				// 判断是否下限<上限				if (point.x - m_MouseRect.left < m_bX2)				{					// 更改下限					m_bX1 = (BYTE) (point.x - m_MouseRect.left);				}				else				{					// 下限拖过上限,设置为上限-1					m_bX1 = m_bX2 - 1;										// 重设鼠标位置					point.x = m_MouseRect.left + m_bX2 - 1;				}								// 更改Y坐标				m_bY1 = (BYTE) (255 + m_MouseRect.top - point.y);			}			else			{				// 正在拖动点2								// 判断是否上限>下限				if (point.x - m_MouseRect.left > m_bX1)				{					// 更改下限					m_bX2 = (BYTE) (point.x - m_MouseRect.left);				}				else				{					// 下限拖过上限,设置为下限+1					m_bX2 = m_bX1 + 1;										// 重设鼠标位置					point.x = m_MouseRect.left + m_bX1 + 1;				}								// 更改Y坐标				m_bY2 = (BYTE) (255 + m_MouseRect.top - point.y);			}						// 更改光标			::SetCursor(::LoadCursor(NULL, IDC_SIZEALL));						// 更新			UpdateData(FALSE);						// 重绘			InvalidateRect(m_MouseRect, TRUE);		}		else		{			CRect	rectTemp1;			CRect	rectTemp2;						// 计算点1临近区域			rectTemp1.left = m_MouseRect.left + m_bX1 - 2;			rectTemp1.right = m_MouseRect.left + m_bX1 + 2;			rectTemp1.top = 255 + m_MouseRect.top - m_bY1 - 2;			rectTemp1.bottom = 255 + m_MouseRect.top - m_bY1 + 2;						// 计算点2临近区域			rectTemp2.left = m_MouseRect.left + m_bX2 - 2;			rectTemp2.right = m_MouseRect.left + m_bX2 + 2;			rectTemp2.top = 255 + m_MouseRect.top - m_bY2 - 2;			rectTemp2.bottom = 255 + m_MouseRect.top - m_bY2 + 2;						// 判断用户在点1或点2旁边			if ((rectTemp1.PtInRect(point)) || (rectTemp2.PtInRect(point)))			{				// 更改光标				::SetCursor(::LoadCursor(NULL, IDC_SIZEALL));			}		}	}		// 默认鼠标移动处理事件	CDialog::OnMouseMove(nFlags, point);}void CDlgPointStre::OnLButtonUp(UINT nFlags, CPoint point) {	// 当用户释放鼠标左键停止拖动	if (m_iIsDraging != 0)	{		// 重置拖动状态		m_iIsDraging = 0;	}		// 默认释放鼠标左键处理事件	CDialog::OnLButtonUp(nFlags, point);}void CDlgPointStre::OnPaint() {	// 字符串	CString str;		// 设备上下文	CPaintDC dc(this);		// 获取绘制坐标的文本框	CWnd* pWnd = GetDlgItem(IDC_COORD);		// 指针	CDC* pDC = pWnd->GetDC();	pWnd->Invalidate();	pWnd->UpdateWindow();	pDC->Rectangle(0,0,330,300);		// 创建画笔对象	CPen* pPenRed = new CPen;		// 红色画笔	pPenRed->CreatePen(PS_SOLID, 2, RGB(255,0,0));		// 创建画笔对象	CPen* pPenBlue = new CPen;		// 蓝色画笔	pPenBlue->CreatePen(PS_SOLID, 1, RGB(0,0, 255));		// 选中当前红色画笔,并保存以前的画笔	CGdiObject* pOldPen = pDC->SelectObject(pPenRed);		// 绘制坐标轴	pDC->MoveTo(10,10);		// 垂直轴	pDC->LineTo(10,280);		// 水平轴	pDC->LineTo(320,280);		// 写坐标	str.Format("0");	pDC->TextOut(10, 281, str);		str.Format("255");	pDC->TextOut(265, 281, str);	pDC->TextOut(11, 25, str);		// 绘制X轴箭头	pDC->LineTo(315,275);	pDC->MoveTo(320,280);	pDC->LineTo(315,285);		// 绘制X轴箭头	pDC->MoveTo(10,10);	pDC->LineTo(5,15);	pDC->MoveTo(10,10);	pDC->LineTo(15,15);		// 更改成蓝色画笔	pDC->SelectObject(pPenBlue);			// 绘制坐标值	str.Format("(%d, %d)", m_bX1, m_bY1);	pDC->TextOut(m_bX1 + 10, 281 - m_bY1, str);	str.Format("(%d, %d)", m_bX2, m_bY2);	pDC->TextOut(m_bX2 + 10, 281 - m_bY2, str);		// 绘制用户指定的变换直线	pDC->MoveTo(10, 280);	pDC->LineTo(m_bX1 + 10, 280 - m_bY1);	pDC->LineTo(m_bX2 + 10, 280 - m_bY2);	pDC->LineTo(265, 25);		// 绘制点边缘的小矩形	CBrush  brush;	brush.CreateSolidBrush(RGB(0,255,0));		// 选中刷子	CGdiObject* pOldBrush = pDC->SelectObject(&brush);		// 绘制小矩形	pDC->Rectangle(m_bX1 + 10 - 2, 280 - m_bY1 - 2, m_bX1 + 12, 280 - m_bY1 + 2);	pDC->Rectangle(m_bX2 + 10 - 2, 280 - m_bY2 - 2, m_bX2 + 12, 280 - m_bY2 + 2);		// 恢复以前的画笔	pDC->SelectObject(pOldPen);			// 绘制边缘	pDC->MoveTo(10,25);	pDC->LineTo(265,25);	pDC->LineTo(265,280);		// 删除新的画笔	delete pPenRed;	delete pPenBlue;	}

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