📄 dlgpointstre.cpp
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// DlgPointStre.cpp : implementation file//#include "stdafx.h"#include "ch1_1.h"#include "DlgPointStre.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CDlgPointStre dialogCDlgPointStre::CDlgPointStre(CWnd* pParent /*=NULL*/) : CDialog(CDlgPointStre::IDD, pParent){ //{{AFX_DATA_INIT(CDlgPointStre) m_bX1 = 0; m_bY1 = 0; m_bX2 = 0; m_bY2 = 0; //}}AFX_DATA_INIT}void CDlgPointStre::DoDataExchange(CDataExchange* pDX){ CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgPointStre) DDX_Text(pDX, IDC_EDIT_X1, m_bX1); DDV_MinMaxByte(pDX, m_bX1, 0, 255); DDX_Text(pDX, IDC_EDIT_X2, m_bX2); DDV_MinMaxByte(pDX, m_bY1, 0, 255); DDX_Text(pDX, IDC_EDIT_Y1, m_bY1); DDV_MinMaxByte(pDX, m_bX2, 0, 255); DDX_Text(pDX, IDC_EDIT_Y2, m_bY2); DDV_MinMaxByte(pDX, m_bY2, 0, 255); //}}AFX_DATA_MAP}BEGIN_MESSAGE_MAP(CDlgPointStre, CDialog) //{{AFX_MSG_MAP(CDlgPointStre) ON_WM_LBUTTONDOWN() ON_WM_MOUSEMOVE() ON_WM_LBUTTONUP() ON_WM_PAINT() ON_EN_KILLFOCUS(IDC_EDIT_X1, OnKillfocusEditX1) ON_EN_KILLFOCUS(IDC_EDIT_X2, OnKillfocusEditX2) ON_EN_KILLFOCUS(IDC_EDIT_Y1, OnKillfocusEditY1) ON_EN_KILLFOCUS(IDC_EDIT_Y2, OnKillfocusEditY2) //}}AFX_MSG_MAPEND_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CDlgPointStre message handlersBOOL CDlgPointStre::OnInitDialog() { // 调用默认OnInitDialog函数 CDialog::OnInitDialog(); // 获取绘制直方图的标签 CWnd* pWnd = GetDlgItem(IDC_COORD); // 计算接受鼠标事件的有效区域 pWnd->GetClientRect(m_MouseRect); pWnd->ClientToScreen(&m_MouseRect); CRect rect; GetClientRect(rect); ClientToScreen(&rect); m_MouseRect.top -= rect.top; m_MouseRect.left -= rect.left; // 设置接受鼠标事件的有效区域 m_MouseRect.top += 25; m_MouseRect.left += 10; m_MouseRect.bottom = m_MouseRect.top + 255; m_MouseRect.right = m_MouseRect.left + 256; // 初始化拖动状态 m_iIsDraging = 0; return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE}void CDlgPointStre::OnKillfocusEditX1() { // 更新 UpdateData(TRUE); // 判断是否下限超过上限 if (m_bX1 > m_bX2) { // 互换 BYTE bTemp = m_bX1; m_bX1 = m_bX2; m_bX2 = bTemp; bTemp = m_bY1; m_bY1 = m_bY2; m_bY2 = bTemp; // 更新 UpdateData(FALSE); } // 重绘 InvalidateRect(m_MouseRect, TRUE);}void CDlgPointStre::OnKillfocusEditX2() { // 更新 UpdateData(TRUE); // 判断是否下限超过上限 if (m_bX1 > m_bX2) { // 互换 BYTE bTemp = m_bX1; m_bX1 = m_bX2; m_bX2 = bTemp; bTemp = m_bY1; m_bY1 = m_bY2; m_bY2 = bTemp; // 更新 UpdateData(FALSE); } // 重绘 InvalidateRect(m_MouseRect, TRUE);}void CDlgPointStre::OnKillfocusEditY1() { // 更新 UpdateData(TRUE); // 重绘 InvalidateRect(m_MouseRect, TRUE);}void CDlgPointStre::OnKillfocusEditY2() { // 更新 UpdateData(TRUE); // 重绘 InvalidateRect(m_MouseRect, TRUE);}void CDlgPointStre::OnOK() { // 判断是否下限超过上限 if (m_bX1 > m_bX2) { // 互换 BYTE bTemp = m_bX1; m_bX1 = m_bX2; m_bX2 = bTemp; bTemp = m_bY1; m_bY1 = m_bY2; m_bY2 = bTemp; // 更新 UpdateData(FALSE); } // 默认处理事件 CDialog::OnOK();}void CDlgPointStre::OnLButtonDown(UINT nFlags, CPoint point) { // 当用户单击鼠标左键开始拖动 if(m_MouseRect.PtInRect(point)) { CRect rectTemp; // 计算点1临近区域 rectTemp.left = m_MouseRect.left + m_bX1 - 2; rectTemp.right = m_MouseRect.left + m_bX1 + 2; rectTemp.top = 255 + m_MouseRect.top - m_bY1 - 2; rectTemp.bottom = 255 + m_MouseRect.top - m_bY1 + 2; // 判断用户是不是想拖动点1 if (rectTemp.PtInRect(point)) { // 设置拖动状态1,拖动点1 m_iIsDraging = 1; // 更改光标 ::SetCursor(::LoadCursor(NULL, IDC_SIZEALL)); } else { // 计算点2临近区域 rectTemp.left = m_MouseRect.left + m_bX2 - 2; rectTemp.right = m_MouseRect.left + m_bX2 + 2; rectTemp.top = 255 + m_MouseRect.top - m_bY2 - 2; rectTemp.bottom = 255 + m_MouseRect.top - m_bY2 + 2; // 判断用户是不是想拖动点2 if (rectTemp.PtInRect(point)) { // 设置拖动状态为2,拖动点2 m_iIsDraging = 2; // 更改光标 ::SetCursor(::LoadCursor(NULL, IDC_SIZEALL)); } } } // 默认单击鼠标左键处理事件 CDialog::OnLButtonDown(nFlags, point);}void CDlgPointStre::OnMouseMove(UINT nFlags, CPoint point) { // 判断当前光标是否在绘制区域 if(m_MouseRect.PtInRect(point)) { // 判断是否正在拖动 if (m_iIsDraging != 0) { // 判断正在拖动点1还是点2 if (m_iIsDraging == 1) { // 判断是否下限<上限 if (point.x - m_MouseRect.left < m_bX2) { // 更改下限 m_bX1 = (BYTE) (point.x - m_MouseRect.left); } else { // 下限拖过上限,设置为上限-1 m_bX1 = m_bX2 - 1; // 重设鼠标位置 point.x = m_MouseRect.left + m_bX2 - 1; } // 更改Y坐标 m_bY1 = (BYTE) (255 + m_MouseRect.top - point.y); } else { // 正在拖动点2 // 判断是否上限>下限 if (point.x - m_MouseRect.left > m_bX1) { // 更改下限 m_bX2 = (BYTE) (point.x - m_MouseRect.left); } else { // 下限拖过上限,设置为下限+1 m_bX2 = m_bX1 + 1; // 重设鼠标位置 point.x = m_MouseRect.left + m_bX1 + 1; } // 更改Y坐标 m_bY2 = (BYTE) (255 + m_MouseRect.top - point.y); } // 更改光标 ::SetCursor(::LoadCursor(NULL, IDC_SIZEALL)); // 更新 UpdateData(FALSE); // 重绘 InvalidateRect(m_MouseRect, TRUE); } else { CRect rectTemp1; CRect rectTemp2; // 计算点1临近区域 rectTemp1.left = m_MouseRect.left + m_bX1 - 2; rectTemp1.right = m_MouseRect.left + m_bX1 + 2; rectTemp1.top = 255 + m_MouseRect.top - m_bY1 - 2; rectTemp1.bottom = 255 + m_MouseRect.top - m_bY1 + 2; // 计算点2临近区域 rectTemp2.left = m_MouseRect.left + m_bX2 - 2; rectTemp2.right = m_MouseRect.left + m_bX2 + 2; rectTemp2.top = 255 + m_MouseRect.top - m_bY2 - 2; rectTemp2.bottom = 255 + m_MouseRect.top - m_bY2 + 2; // 判断用户在点1或点2旁边 if ((rectTemp1.PtInRect(point)) || (rectTemp2.PtInRect(point))) { // 更改光标 ::SetCursor(::LoadCursor(NULL, IDC_SIZEALL)); } } } // 默认鼠标移动处理事件 CDialog::OnMouseMove(nFlags, point);}void CDlgPointStre::OnLButtonUp(UINT nFlags, CPoint point) { // 当用户释放鼠标左键停止拖动 if (m_iIsDraging != 0) { // 重置拖动状态 m_iIsDraging = 0; } // 默认释放鼠标左键处理事件 CDialog::OnLButtonUp(nFlags, point);}void CDlgPointStre::OnPaint() { // 字符串 CString str; // 设备上下文 CPaintDC dc(this); // 获取绘制坐标的文本框 CWnd* pWnd = GetDlgItem(IDC_COORD); // 指针 CDC* pDC = pWnd->GetDC(); pWnd->Invalidate(); pWnd->UpdateWindow(); pDC->Rectangle(0,0,330,300); // 创建画笔对象 CPen* pPenRed = new CPen; // 红色画笔 pPenRed->CreatePen(PS_SOLID, 2, RGB(255,0,0)); // 创建画笔对象 CPen* pPenBlue = new CPen; // 蓝色画笔 pPenBlue->CreatePen(PS_SOLID, 1, RGB(0,0, 255)); // 选中当前红色画笔,并保存以前的画笔 CGdiObject* pOldPen = pDC->SelectObject(pPenRed); // 绘制坐标轴 pDC->MoveTo(10,10); // 垂直轴 pDC->LineTo(10,280); // 水平轴 pDC->LineTo(320,280); // 写坐标 str.Format("0"); pDC->TextOut(10, 281, str); str.Format("255"); pDC->TextOut(265, 281, str); pDC->TextOut(11, 25, str); // 绘制X轴箭头 pDC->LineTo(315,275); pDC->MoveTo(320,280); pDC->LineTo(315,285); // 绘制X轴箭头 pDC->MoveTo(10,10); pDC->LineTo(5,15); pDC->MoveTo(10,10); pDC->LineTo(15,15); // 更改成蓝色画笔 pDC->SelectObject(pPenBlue); // 绘制坐标值 str.Format("(%d, %d)", m_bX1, m_bY1); pDC->TextOut(m_bX1 + 10, 281 - m_bY1, str); str.Format("(%d, %d)", m_bX2, m_bY2); pDC->TextOut(m_bX2 + 10, 281 - m_bY2, str); // 绘制用户指定的变换直线 pDC->MoveTo(10, 280); pDC->LineTo(m_bX1 + 10, 280 - m_bY1); pDC->LineTo(m_bX2 + 10, 280 - m_bY2); pDC->LineTo(265, 25); // 绘制点边缘的小矩形 CBrush brush; brush.CreateSolidBrush(RGB(0,255,0)); // 选中刷子 CGdiObject* pOldBrush = pDC->SelectObject(&brush); // 绘制小矩形 pDC->Rectangle(m_bX1 + 10 - 2, 280 - m_bY1 - 2, m_bX1 + 12, 280 - m_bY1 + 2); pDC->Rectangle(m_bX2 + 10 - 2, 280 - m_bY2 - 2, m_bX2 + 12, 280 - m_bY2 + 2); // 恢复以前的画笔 pDC->SelectObject(pOldPen); // 绘制边缘 pDC->MoveTo(10,25); pDC->LineTo(265,25); pDC->LineTo(265,280); // 删除新的画笔 delete pPenRed; delete pPenBlue; }
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