📄 cdlgmorphdilation.cpp
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// cDlgMorphDilation.cpp : implementation file//#include "stdafx.h"#include "ch1_1.h"#include "cDlgMorphDilation.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// cDlgMorphDilation dialogcDlgMorphDilation::cDlgMorphDilation(CWnd* pParent /*=NULL*/) : CDialog(cDlgMorphDilation::IDD, pParent){ //{{AFX_DATA_INIT(cDlgMorphDilation) m_nMode = -1; m_nStructure1 = -1; m_nStructure2 = -1; m_nStructure3 = -1; m_nStructure4 = -1; m_nStructure5 = -1; m_nStructure6 = -1; m_nStructure7 = -1; m_nStructure8 = -1; m_nStructure9 = -1; //}}AFX_DATA_INIT}void cDlgMorphDilation::DoDataExchange(CDataExchange* pDX){ CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(cDlgMorphDilation) DDX_Control(pDX, IDC_Structure9, m_Control9); DDX_Control(pDX, IDC_Structure8, m_Control8); DDX_Control(pDX, IDC_Structure7, m_Control7); DDX_Control(pDX, IDC_Structure6, m_Control6); DDX_Control(pDX, IDC_Structure5, m_Control5); DDX_Control(pDX, IDC_Structure4, m_Control4); DDX_Control(pDX, IDC_Structure3, m_Control3); DDX_Control(pDX, IDC_Structure2, m_Control2); DDX_Control(pDX, IDC_Structure1, m_Control1); DDX_Radio(pDX, IDC_Hori, m_nMode); DDX_Radio(pDX, IDC_Structure1, m_nStructure1); DDX_Radio(pDX, IDC_Structure2, m_nStructure2); DDX_Radio(pDX, IDC_Structure3, m_nStructure3); DDX_Radio(pDX, IDC_Structure4, m_nStructure4); DDX_Radio(pDX, IDC_Structure5, m_nStructure5); DDX_Radio(pDX, IDC_Structure6, m_nStructure6); DDX_Radio(pDX, IDC_Structure7, m_nStructure7); DDX_Radio(pDX, IDC_Structure8, m_nStructure8); DDX_Radio(pDX, IDC_Structure9, m_nStructure9); //}}AFX_DATA_MAP}BEGIN_MESSAGE_MAP(cDlgMorphDilation, CDialog) //{{AFX_MSG_MAP(cDlgMorphDilation) ON_BN_CLICKED(IDC_Hori, OnHori) ON_BN_CLICKED(IDC_Vert, OnVert) ON_BN_CLICKED(IDC_custom, Oncustom) //}}AFX_MSG_MAPEND_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// cDlgMorphDilation message handlersvoid cDlgMorphDilation::Oncustom() { m_Control1.EnableWindow(TRUE); m_Control2.EnableWindow(TRUE); m_Control3.EnableWindow(TRUE); m_Control4.EnableWindow(TRUE); m_Control5.EnableWindow(TRUE); m_Control6.EnableWindow(TRUE); m_Control7.EnableWindow(TRUE); m_Control8.EnableWindow(TRUE); m_Control9.EnableWindow(TRUE); }void cDlgMorphDilation::OnVert() { m_Control1.EnableWindow(FALSE); m_Control2.EnableWindow(FALSE); m_Control3.EnableWindow(FALSE); m_Control4.EnableWindow(FALSE); m_Control5.EnableWindow(FALSE); m_Control6.EnableWindow(FALSE); m_Control7.EnableWindow(FALSE); m_Control8.EnableWindow(FALSE); m_Control9.EnableWindow(FALSE); }void cDlgMorphDilation::OnHori() { m_Control1.EnableWindow(FALSE); m_Control2.EnableWindow(FALSE); m_Control3.EnableWindow(FALSE); m_Control4.EnableWindow(FALSE); m_Control5.EnableWindow(FALSE); m_Control6.EnableWindow(FALSE); m_Control7.EnableWindow(FALSE); m_Control8.EnableWindow(FALSE); m_Control9.EnableWindow(FALSE); }
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