📄 mgcterrainblock.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcBox3.h"
#include "MgcCamera.h"
#include "MgcFrustum.h"
#include "MgcTerrainBlock.h"
#include "MgcTerrainPage.h"
#include "MgcTerrainVertex.h"
//---------------------------------------------------------------------------
void MgcTerrainBlock::GetVertex9 (unsigned short usSize,
MgcTerrainVertex* pkVOrigin, MgcTerrainVertex* apkTVertex[9])
{
unsigned short usOrigin = m_ucX+usSize*m_ucY;
unsigned short usTwoStride = 2*m_ucStride;
unsigned short usSizePlus1 = usSize+1;
unsigned short usSizePlus2 = usSize+2;
unsigned short usTwoSizePlus1 = 2*usSize+1;
unsigned short usSizeTimesStride = usSize*m_ucStride;
unsigned short usSizePlus1TimesStride = usSizePlus1*m_ucStride;
unsigned short usSizePlus2TimesStride = usSizePlus2*m_ucStride;
unsigned short usSizeTimesTwoStride = usSize*usTwoStride;
unsigned short usTwoSizePlus1TimesStride = usTwoSizePlus1*m_ucStride;
unsigned short usSizePlus1TimesTwoStride = usSizePlus1*usTwoStride;
pkVOrigin += usOrigin;
apkTVertex[0] = &pkVOrigin[0];
apkTVertex[1] = &pkVOrigin[m_ucStride];
apkTVertex[2] = &pkVOrigin[usTwoStride];
apkTVertex[3] = &pkVOrigin[usSizeTimesStride];
apkTVertex[4] = &pkVOrigin[usSizePlus1TimesStride];
apkTVertex[5] = &pkVOrigin[usSizePlus2TimesStride];
apkTVertex[6] = &pkVOrigin[usSizeTimesTwoStride];
apkTVertex[7] = &pkVOrigin[usTwoSizePlus1TimesStride];
apkTVertex[8] = &pkVOrigin[usSizePlus1TimesTwoStride];
}
//---------------------------------------------------------------------------
void MgcTerrainBlock::Initialize (MgcTerrainPage* pkPage,
MgcTerrainBlock* pkBlock, unsigned short usBlock, unsigned char ucX,
unsigned char ucY, unsigned char ucStride, bool bEven)
{
m_ucX = ucX;
m_ucY = ucY;
m_ucStride = ucStride;
m_ucFlags = 0;
m_fDeltaL = 0.0;
m_fDeltaH = MgcMath::INFINITY;
SetEven(bEven);
MgcTerrainVertex* akTVertex[9];
GetVertex9(pkPage->m_usSize,pkPage->m_akTVertex,akTVertex);
// set vertex dependencies
akTVertex[1]->SetDependent(0,akTVertex[4]);
akTVertex[3]->SetDependent(1,akTVertex[4]);
akTVertex[5]->SetDependent(0,akTVertex[4]);
akTVertex[7]->SetDependent(1,akTVertex[4]);
if ( bEven )
{
akTVertex[4]->SetDependent(0,akTVertex[6]);
akTVertex[4]->SetDependent(1,akTVertex[2]);
}
else
{
akTVertex[4]->SetDependent(0,akTVertex[0]);
akTVertex[4]->SetDependent(1,akTVertex[8]);
}
// recurse on children (if any)
if ( ucStride > 1 )
{
// child stride is half the parent stride
unsigned char ucChildStride = ( ucStride >> 1 );
// process child 00
unsigned short usChild = GetChildIndex(usBlock,1);
MgcTerrainBlock* pkChild = &pkBlock[usChild];
pkChild->Initialize(pkPage,pkBlock,usChild,ucX,ucY,ucChildStride,
true);
// process child 01
usChild++;
pkChild++;
pkChild->Initialize(pkPage,pkBlock,usChild,ucX+ucStride,ucY,
ucChildStride,false);
// process child 10
usChild++;
pkChild++;
pkChild->Initialize(pkPage,pkBlock,usChild,ucX,ucY+ucStride,
ucChildStride,false);
// process child 11
usChild++;
pkChild++;
pkChild->Initialize(pkPage,pkBlock,usChild,ucX+ucStride,ucY+ucStride,
ucChildStride,true);
}
}
//---------------------------------------------------------------------------
void MgcTerrainBlock::UpdateBoundingBox (MgcTerrainPage* pkPage,
MgcTerrainBlock* pkBlock, unsigned short usBlock, unsigned char ucStride)
{
MgcVector3 akPoint[9];
akPoint[0].x = pkPage->GetX(m_ucX);
akPoint[0].y = pkPage->GetY(m_ucY);
akPoint[1].x = pkPage->GetX(m_ucX + m_ucStride);
akPoint[1].y = akPoint[0].y;
akPoint[2].x = pkPage->GetX(m_ucX + 2*m_ucStride);
akPoint[2].y = akPoint[0].y;
akPoint[3].x = akPoint[0].x;
akPoint[3].y = pkPage->GetY(m_ucY + m_ucStride);
akPoint[4].x = akPoint[1].x;
akPoint[4].y = akPoint[3].y;
akPoint[5].x = akPoint[2].x;
akPoint[5].y = akPoint[3].y;
akPoint[6].x = akPoint[0].x;
akPoint[6].y = pkPage->GetY(m_ucY + 2*m_ucStride);
akPoint[7].x = akPoint[1].x;
akPoint[7].y = akPoint[6].y;
akPoint[8].x = akPoint[2].x;
akPoint[8].y = akPoint[6].y;
unsigned short usOrigin = m_ucX + pkPage->m_usSize*m_ucY;
akPoint[0].z = pkPage->GetHeight(usOrigin);
akPoint[1].z = pkPage->GetHeight(usOrigin+ucStride);
akPoint[2].z = pkPage->GetHeight(usOrigin+2*ucStride);
usOrigin += pkPage->m_usSize*ucStride;
akPoint[3].z = pkPage->GetHeight(usOrigin);
akPoint[4].z = pkPage->GetHeight(usOrigin+ucStride);
akPoint[5].z = pkPage->GetHeight(usOrigin+2*ucStride);
usOrigin += pkPage->m_usSize*ucStride;
akPoint[6].z = pkPage->GetHeight(usOrigin);
akPoint[7].z = pkPage->GetHeight(usOrigin+ucStride);
akPoint[8].z = pkPage->GetHeight(usOrigin+2*ucStride);
// compute (x,y) components of bounding box
m_kMin.x = akPoint[0].x;
m_kMin.y = akPoint[0].y;
m_kMax.x = akPoint[8].x;
m_kMax.y = akPoint[8].y;
// compute delta max
MgcReal fC0 = akPoint[0].z;
MgcReal fMd = akPoint[1].z;
MgcReal fC1 = akPoint[2].z;
m_fDelta[0] = 0.5*(fC0+fC1)-fMd;
m_fDelta[0] *= m_fDelta[0];
fC0 = akPoint[8].z;
fMd = akPoint[5].z;
m_fDelta[1] = 0.5*(fC0+fC1)-fMd;
m_fDelta[1] *= m_fDelta[1];
fMd = akPoint[7].z;
fC1 = akPoint[6].z;
m_fDelta[2] = 0.5*(fC0+fC1)-fMd;
m_fDelta[2] *= m_fDelta[2];
fC0 = akPoint[0].z;
fMd = akPoint[3].z;
m_fDelta[3] = 0.5*(fC0+fC1)-fMd;
m_fDelta[3] *= m_fDelta[3];
fMd = akPoint[4].z;
if ( GetEven() )
{
fC0 = akPoint[2].z;
fC1 = akPoint[6].z;
}
else
{
fC0 = akPoint[0].z;
fC1 = akPoint[8].z;
}
m_fDelta[4] = 0.5*(fC0+fC1)-fMd;
m_fDelta[4] *= m_fDelta[4];
m_fDeltaMax = m_fDelta[0];
for (int i = 1; i < 5; i++)
{
if ( m_fDelta[i] > m_fDeltaMax )
m_fDeltaMax = m_fDelta[i];
}
// recurse on children (if any)
if ( ucStride > 1 )
{
// child stride is half the parent stride
unsigned char ucChildStride = ( ucStride >> 1 );
// process child 00
unsigned short usChild = GetChildIndex(usBlock,1);
MgcTerrainBlock* pkChild = &pkBlock[usChild];
pkChild->UpdateBoundingBox(pkPage,pkBlock,usChild,ucChildStride);
if ( pkChild->m_fDeltaMax > m_fDeltaMax )
m_fDeltaMax = pkChild->m_fDeltaMax;
m_kMin.z = pkChild->m_kMin.z;
m_kMax.z = pkChild->m_kMax.z;
// process child 01
usChild++;
pkChild++;
pkChild->UpdateBoundingBox(pkPage,pkBlock,usChild,ucChildStride);
if ( pkChild->m_fDeltaMax > m_fDeltaMax )
m_fDeltaMax = pkChild->m_fDeltaMax;
if ( pkChild->m_kMin.z < m_kMin.z )
m_kMin.z = pkChild->m_kMin.z;
if ( pkChild->m_kMax.z > m_kMax.z )
m_kMax.z = pkChild->m_kMax.z;
// process child 10
usChild++;
pkChild++;
pkChild->UpdateBoundingBox(pkPage,pkBlock,usChild,ucChildStride);
if ( pkChild->m_fDeltaMax > m_fDeltaMax )
m_fDeltaMax = pkChild->m_fDeltaMax;
if ( pkChild->m_kMin.z < m_kMin.z )
m_kMin.z = pkChild->m_kMin.z;
if ( pkChild->m_kMax.z > m_kMax.z )
m_kMax.z = pkChild->m_kMax.z;
// process child 11
usChild++;
pkChild++;
pkChild->UpdateBoundingBox(pkPage,pkBlock,usChild,ucChildStride);
if ( pkChild->m_fDeltaMax > m_fDeltaMax )
m_fDeltaMax = pkChild->m_fDeltaMax;
if ( pkChild->m_kMin.z < m_kMin.z )
m_kMin.z = pkChild->m_kMin.z;
if ( pkChild->m_kMax.z > m_kMax.z )
m_kMax.z = pkChild->m_kMax.z;
}
else
{
// compute z components of bounding box at leaf node of quadtree
m_kMin.z = akPoint[0].z;
m_kMax.z = m_kMin.z;
for (unsigned short usIndex = 1; usIndex < 9; usIndex++)
{
MgcReal fZ = akPoint[usIndex].z;
if ( fZ < m_kMin.z )
m_kMin.z = fZ;
if ( fZ > m_kMax.z )
m_kMax.z = fZ;
}
}
}
//---------------------------------------------------------------------------
void MgcTerrainBlock::ComputeInterval (const MgcVector3& rkModelEye,
MgcReal fTolerance)
{
// distant terrain assumption
if ( fTolerance > 0.0 )
{
// compute hmin = |eye.z - clamp(bmin.z,eye.z,bmax.z)|
MgcReal fHMin;
if ( rkModelEye.z < m_kMin.z )
{
fHMin = rkModelEye.z - m_kMin.z;
fHMin *= fHMin;
}
else if ( rkModelEye.z > m_kMax.z )
{
fHMin = rkModelEye.z - m_kMax.z;
fHMin *= fHMin;
}
else
{
fHMin = 0.0;
}
// compute hmax = max{|eye.z - bmin.z|,|eye.z - bmax.z|}
MgcReal fHMax = rkModelEye.z - m_kMin.z;
fHMax *= fHMax;
MgcReal fTmp = rkModelEye.z - m_kMax.z;
fTmp *= fTmp;
if ( fTmp > fHMax )
fHMax = fTmp;
// compute rmin and rmax
MgcReal fDxMin = rkModelEye.x - m_kMin.x;
MgcReal fDxMax = rkModelEye.x - m_kMax.x;
MgcReal fDyMin = rkModelEye.y - m_kMin.y;
MgcReal fDyMax = rkModelEye.y - m_kMax.y;
fDxMin *= fDxMin;
fDxMax *= fDxMax;
fDyMin *= fDyMin;
fDyMax *= fDyMax;
MgcReal fRMin = 0.0, fRMax = 0.0;
if ( rkModelEye.x < m_kMin.x )
{
fRMin += fDxMin;
fRMax += fDxMax;
}
else if ( rkModelEye.x <= m_kMax.x )
{
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