📄 mgccubicpolynomialcurve3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCCUBICPOLYNOMIALCURVE3_H
#define MGCCUBICPOLYNOMIALCURVE3_H
#include "MgcPolynomialCurve3.h"
class MgcCubicPolynomialCurve3 : public MgcPolynomialCurve3
{
public:
MgcCubicPolynomialCurve3 (MgcPolynomial* pkXPoly, MgcPolynomial* pkYPoly,
MgcPolynomial* pkZPoly);
virtual ~MgcCubicPolynomialCurve3 ();
// tessellation data
unsigned int GetVertexQuantity () const;
MgcVector3* Vertices ();
// tessellation by recursive subdivision
void Tessellate (unsigned int uiLevel);
protected:
// precomputation
class IntervalParameters
{
public:
unsigned int m_uiI0, m_uiI1;
MgcVector3 m_akXuu[2];
};
// subdivide curve into two halves
void Subdivide (unsigned int uiLevel, MgcReal fDSqr, MgcVector3* akX,
IntervalParameters& rkIP);
// tessellation data
unsigned int m_uiVertexQuantity;
MgcVector3* m_akVertex;
};
#include "MgcCubicPolynomialCurve3.inl"
#endif
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