📄 mgcsinglecurve3.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#include "MgcSingleCurve3.h"
//----------------------------------------------------------------------------
MgcSingleCurve3::MgcSingleCurve3 (MgcReal fTMin, MgcReal fTMax)
:
MgcSingleCurve<MgcVector3>(fTMin,fTMax)
{
}
//----------------------------------------------------------------------------
MgcVector3 MgcSingleCurve3::GetNormal (MgcReal fTime) const
{
MgcVector3 kVelocity = GetFirstDerivative(fTime);
MgcVector3 kAcceleration = GetSecondDerivative(fTime);
MgcReal fVDotV = kVelocity.Dot(kVelocity);
MgcReal fVDotA = kVelocity.Dot(kAcceleration);
MgcVector3 kNormal = fVDotV*kAcceleration - fVDotA*kVelocity;
kNormal.Unitize();
return kNormal;
}
//----------------------------------------------------------------------------
MgcVector3 MgcSingleCurve3::GetBinormal (MgcReal fTime) const
{
MgcVector3 kVelocity = GetFirstDerivative(fTime);
MgcVector3 kAcceleration = GetSecondDerivative(fTime);
MgcReal fVDotV = kVelocity.Dot(kVelocity);
MgcReal fVDotA = kVelocity.Dot(kAcceleration);
MgcVector3 kNormal = fVDotV*kAcceleration - fVDotA*kVelocity;
kNormal.Unitize();
kVelocity.Unitize();
MgcVector3 kBinormal = kVelocity.Cross(kNormal);
return kBinormal;
}
//----------------------------------------------------------------------------
void MgcSingleCurve3::GetFrame (MgcReal fTime, MgcVector3& kPosition,
MgcVector3& kTangent, MgcVector3& kNormal, MgcVector3& kBinormal) const
{
kPosition = GetPosition(fTime);
MgcVector3 kVelocity = GetFirstDerivative(fTime);
MgcVector3 kAcceleration = GetSecondDerivative(fTime);
MgcReal fVDotV = kVelocity.Dot(kVelocity);
MgcReal fVDotA = kVelocity.Dot(kAcceleration);
kNormal = fVDotV*kAcceleration - fVDotA*kVelocity;
kNormal.Unitize();
kTangent = kVelocity;
kTangent.Unitize();
kBinormal = kTangent.Cross(kNormal);
}
//----------------------------------------------------------------------------
MgcReal MgcSingleCurve3::GetCurvature (MgcReal fTime) const
{
MgcVector3 kVelocity = GetFirstDerivative(fTime);
MgcReal fSpeedSqr = kVelocity.SquaredLength();
const MgcReal fTolerance = 1e-06;
if ( fSpeedSqr >= fTolerance )
{
MgcVector3 kAcceleration = GetSecondDerivative(fTime);
MgcVector3 kCross = kVelocity.Cross(kAcceleration);
MgcReal fNumer = kCross.Length();
MgcReal fDenom = MgcMath::Pow(fSpeedSqr,1.5);
return fNumer/fDenom;
}
else
{
// curvature is indeterminate, just return 0
return 0.0;
}
}
//----------------------------------------------------------------------------
MgcReal MgcSingleCurve3::GetTorsion (MgcReal fTime) const
{
MgcVector3 kVelocity = GetFirstDerivative(fTime);
MgcVector3 kAcceleration = GetSecondDerivative(fTime);
MgcVector3 kCross = kVelocity.Cross(kAcceleration);
MgcReal fDenom = kCross.SquaredLength();
const MgcReal fTolerance = 1e-06;
if ( fDenom >= fTolerance )
{
MgcVector3 kJerk = GetThirdDerivative(fTime);
MgcReal fNumer = kCross.Dot(kJerk);
return fNumer/fDenom;
}
else
{
// torsion is indeterminate, just return 0
return 0.0;
}
}
//----------------------------------------------------------------------------
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