📄 mgcnaturalspline3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCNATURALSPLINE3_H
#define MGCNATURALSPLINE3_H
#include "MgcMultipleCurve3.h"
class MgcNaturalSpline3 : public MgcMultipleCurve3
{
public:
enum BoundaryType
{
BT_FREE,
BT_CLAMPED,
BT_CLOSED
};
MgcNaturalSpline3 (BoundaryType eType, int iSegments, MgcReal* afTime,
MgcVector3* akPoint);
virtual ~MgcNaturalSpline3 ();
const MgcVector3* GetPoints () const;
virtual MgcVector3 GetPosition (MgcReal fTime) const;
virtual MgcVector3 GetFirstDerivative (MgcReal fTime) const;
virtual MgcVector3 GetSecondDerivative (MgcReal fTime) const;
virtual MgcVector3 GetThirdDerivative (MgcReal fTime) const;
protected:
void CreateFreeSpline ();
void CreateClampedSpline ();
void CreateClosedSpline ();
virtual MgcReal GetSpeed (int iKey, MgcReal fTime) const;
virtual MgcReal GetLength (int iKey, MgcReal fDT0, MgcReal fDT1) const;
virtual MgcReal GetVariation (int iKey, MgcReal fT0, MgcReal fT1,
const MgcVector3& rkA, const MgcVector3& rkB) const;
MgcVector3* m_akA;
MgcVector3* m_akB;
MgcVector3* m_akC;
MgcVector3* m_akD;
};
#include "MgcNaturalSpline3.inl"
#endif
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