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📄 mgcswitchnode.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCSWITCHNODE_H
#define MGCSWITCHNODE_H

#include "MgcNode.h"


class MgcSwitchNode : public MgcNode
{
    MgcDeclareRTTI;
    MgcDeclareStream;

public:
    // construction
    MgcSwitchNode (unsigned int uiQuantity = 1, unsigned int uiGrowBy = 1);

    enum { SN_INVALID_CHILD = (unsigned int)(~0) };

    void SetActiveChild (unsigned int uiActiveChild);
    unsigned int GetActiveChild () const;
    void DisableAllChildren ();

protected:
    // drawing
    virtual void Draw (MgcRenderer& rkRenderer) const;

    unsigned int m_uiActiveChild;
};

MgcSmartPointer(MgcSwitchNode);
MgcRegisterStream(MgcSwitchNode);
#include "MgcSwitchNode.inl"

#endif

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