📄 mgcswitchnode.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCSWITCHNODE_H
#define MGCSWITCHNODE_H
#include "MgcNode.h"
class MgcSwitchNode : public MgcNode
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
// construction
MgcSwitchNode (unsigned int uiQuantity = 1, unsigned int uiGrowBy = 1);
enum { SN_INVALID_CHILD = (unsigned int)(~0) };
void SetActiveChild (unsigned int uiActiveChild);
unsigned int GetActiveChild () const;
void DisableAllChildren ();
protected:
// drawing
virtual void Draw (MgcRenderer& rkRenderer) const;
unsigned int m_uiActiveChild;
};
MgcSmartPointer(MgcSwitchNode);
MgcRegisterStream(MgcSwitchNode);
#include "MgcSwitchNode.inl"
#endif
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