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📄 mgcdlodnode.inl

📁 《3D游戏引擎设计》的源码
💻 INL
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

//----------------------------------------------------------------------------
inline MgcVector3& MgcDLodNode::ModelCenter ()
{
    return m_kModelLodCenter;
}
//----------------------------------------------------------------------------
inline const MgcVector3& MgcDLodNode::ModelCenter () const
{
    return m_kModelLodCenter;
}
//----------------------------------------------------------------------------
inline const MgcVector3& MgcDLodNode::WorldCenter () const
{
    return m_kWorldLodCenter;
}
//----------------------------------------------------------------------------
inline MgcReal MgcDLodNode::GetModelMinSqrDistance (
    unsigned int uiIndex) const
{
    assert( uiIndex < GetQuantity() );
    return m_afModelMinSqrDist[uiIndex];
}
//----------------------------------------------------------------------------
inline MgcReal MgcDLodNode::GetModelMaxSqrDistance (
    unsigned int uiIndex) const
{
    assert( uiIndex < GetQuantity() );
    return m_afModelMaxSqrDist[uiIndex];
}
//----------------------------------------------------------------------------
inline void MgcDLodNode::GetModelSqrDistance (unsigned int uiIndex,
    MgcReal& rfMinSqrDist, MgcReal& rfMaxSqrDist) const
{
    assert( uiIndex < GetQuantity() );
    rfMinSqrDist = m_afModelMinSqrDist[uiIndex];
    rfMaxSqrDist = m_afModelMaxSqrDist[uiIndex];
}
//----------------------------------------------------------------------------
inline MgcReal MgcDLodNode::GetWorldMinSqrDistance (
    unsigned int uiIndex) const
{
    assert( uiIndex < GetQuantity() );
    return m_afWorldMinSqrDist[uiIndex];
}
//----------------------------------------------------------------------------
inline MgcReal MgcDLodNode::GetWorldMaxSqrDistance (
    unsigned int uiIndex) const
{
    assert( uiIndex < GetQuantity() );
    return m_afWorldMaxSqrDist[uiIndex];
}
//----------------------------------------------------------------------------
inline void MgcDLodNode::GetWorldSqrDistance (unsigned int uiIndex,
    MgcReal& rfMinSqrDist, MgcReal& rfMaxSqrDist) const
{
    assert( uiIndex < GetQuantity() );
    rfMinSqrDist = m_afWorldMinSqrDist[uiIndex];
    rfMaxSqrDist = m_afWorldMaxSqrDist[uiIndex];
}
//----------------------------------------------------------------------------

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